Research Article

Effectiveness of Game-Based Learning and Collaborative Problem Solving on Students’ Mathematics Performance

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Psych Educ Multidisc J, 2026, 54 (4), 428-437, DOI: https://doi.org/10.70838/pemj.540402, ISSN 2822-4353
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Abstract

This study examined how Game-Based Learning (GBL) and Collaborative Problem-Solving (CPS) affect students’ performance in mathematics, focusing on trigonometric ratios of special angles and on solving elevation and depression problems. The research took place in two government schools in Balingasag North District, Misamis Oriental, with 56 Grade 9 students. One group used game-based Learning through interactive bingo games, while the other group used collaborative problem- solving with small group sharing and teamwork exercises. The study employed a quasi-experimental design with pre- and posttests to measure impact. The data were analyzed using descriptive statistics, paired t-tests, and ANCOVA. The Results showed that both GBL and CPS helped students improve their mathematics performance, especially in engagement and excitement, problem-solving, and understanding concepts. These results suggest that GBL and CPS are promising teaching methods that can improve learning, particularly in schools with limited resources. The study offers useful information for teachers, curriculum planners, and policymakers seeking to use interactive and collaborative methods to increase math achievement, motivation, and student involvement.
Keywords collaborative problem solving mathematics performance game-based learning trigonometric ratio bingo game small group sharing
Authors 2

The team behind this paper

2 authors, 1 institution.

This paper Liceo De Cagayan University — Philippines Liceo De Cagayan Univer… 2 authors Melme Jun Galas — corresponding author MG Melme Jun Galas ✉ Alice Comahig AC Alice Comahig

Readership

374 reads over 8 months.

April 2026 November 2026

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This article is token #7509 of SciMatic Articles (ERC-1155): 1,000,000 tokens, minted once, never more. The chain also stores a fingerprint (SHA-256) of the article's record, so anyone can check that it has not been altered.

HolderWalletTokens
SciMatic 0xc35709…277732 100,000 (10%)
Melme Jun Galas 0x9D24aD…263D24 450,000 (45%)
Alice Comahig 0x173EdC…9D3F3D 450,000 (45%)
Content hash 0x2e9178a96db93baa251fbb35ae13b8493abb0032cd2972d4c817d5718184088b

Bibliographic Information

Melme Jun Galas, Alice Comahig, (2026). Effectiveness of Game-Based Learning and Collaborative Problem Solving on Students’ Mathematics Performance, Psychology and Education: A Multidisciplinary Journal, 54(4): 428-437
Bibtex Citation
@article{melme_jun_galas2026pemj,
author = {Melme Jun Galas and Alice Comahig},
title = {Effectiveness of Game-Based Learning and Collaborative Problem Solving on Students’ Mathematics Performance},
journal = {Psychology and Education: A Multidisciplinary Journal},
year = {2026},
volume = {54},
number = {4},
pages = {428-437},
doi = {10.70838/pemj.540402},
url = {https://scimatic.org/show_manuscript/7509}
}
APA Citation
Galas, M.J., Comahig, A., (2026). Effectiveness of Game-Based Learning and Collaborative Problem Solving on Students’ Mathematics Performance. Psychology and Education: A Multidisciplinary Journal, 54(4), 428-437. https://doi.org/10.70838/pemj.540402

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