Research Article

Game-Based Learning Towards Students’ Performance in Technology and Livelihood Education

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Psych Educ Multidisc J, 2024, 22 (9), 1080-1092, DOI: https://doi.org/10.5281/zenodo.13166885, ISSN 2822-4353
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Abstract

This study aimed to investigate the impact of game-based learning on the learning outcomes and performance of Grade 8 Technology and Livelihood Education (TLE) students at Cabibihan National High School. The pre-experimental method was employed with a sample of thirty-two (32) students from Cabibihan National High School, Tagkawayan District I, Division of Quezon. Data were collected using a survey and an adapted questionnaire instrument. In this study, the researcher gathered data of the respondents in terms of their profile, perception on game-based learning materials and pre-test and post-test scores in beauty care (nail care services). The findings revealed that students strongly agreed with the functionality, accessibility, and technicality of the game-based learning approach. The students perceived their learning outcomes as observed after using game-based learning in terms of the use of nail care tools and equipment, maintaining tools and equipment, practicing occupational health and safety procedures, and practicing basic nail design. The study found a significant relationship between game-based learning and all the learning outcomes measured by the design instrument. However, there was no significant relationship between the game-based learning application and the student's second-quarter performance.

Keywords Technology game-based learning livelihood education
Author 1

The team behind this paper

1 author, 1 institution.

This paper Cabibihan National High School Cabibihan National High… 1 author Julie Ann Escueta — corresponding author JE Julie Ann Escueta ✉

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604 reads over 28 months.

August 2024 November 2026

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This article is token #3327 of SciMatic Articles (ERC-1155): 1,000,000 tokens, minted once, never more. The chain also stores a fingerprint (SHA-256) of the article's record, so anyone can check that it has not been altered.

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Julie Ann Escueta 0x7f99e4…895847 900,000 (90%)
Content hash 0x06a9035a319abe2ca423bd4f10ebe98c945658e9f1082725f87e75545d1c0dd3

Bibliographic Information

Julie Ann Escueta (2024). Game-Based Learning Towards Students’ Performance in Technology and Livelihood Education, Psychology and Education: A Multidisciplinary Journal, 22(9): 1080-1092
Bibtex Citation
@article{julie_ann_escueta2024pemj,
author = {Julie Ann Escueta},
title = {Game-Based Learning Towards Students’ Performance in Technology and Livelihood Education},
journal = {Psychology and Education: A Multidisciplinary Journal},
year = {2024},
volume = {22},
number = {9},
pages = {1080-1092},
doi = {10.5281/zenodo.13166885},
url = {https://scimatic.org/show_manuscript/3327}
}
APA Citation
Escueta, J.A., (2024). Game-Based Learning Towards Students’ Performance in Technology and Livelihood Education. Psychology and Education: A Multidisciplinary Journal, 22(9), 1080-1092. https://doi.org/10.5281/zenodo.13166885

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