Abstract
This research aimed to enhance students’ knowledge of Philippine history and culture through an innovative intervention called Project KKK (Kalinangan sa Kasaysayan at Kultura). Addressing the declining interest in local history, the study sought to make learning more engaging, interactive and at the same time exciting. The problem centered on students’ disengagement with traditional teaching methods, leading to gaps in their understanding of important historical and cultural concepts. The intervention used gamified trivia, informative video clips, and an informational corner to present key historical events and figures in a more dynamic and accessible format. A quasi-experimental quantitative approach was employed, with pre-test and post-test as assessment conducted to measure changes in knowledge retention and to see if the intervention was effective in improving their level of knowledge. The study involved 51 participants, all of whom were part of the researcher’s advisory class since it would be easily accessible to them, which simplifies the implementation of intervention and for quick data collection. The pre-test average score was 18.059, and the post-test score increased to 20.529, a mean difference of 2.47 improvement in knowledge after the intervention. The t-value of 2.009 and p-value of 0.005 confirmed that this increase was significant. The findings suggest that interactive, multimedia-based methods can be effective in improving students’ engagement and retention of historical knowledge. The success of Project KKK demonstrates the potential of using technology and gamification to make history more appealing to learners. This approach could serve as a model for curriculum innovation across various subjects, helping to create a more engaging and effective learning environment in schools.