Research Article

Game-Based Conceptual Approach in Improving Conceptual Understanding of Grade 7 Students

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Psych Educ Multidisc J, 2024, 23 (7), 912-919, DOI: https://doi.org/10.5281/zenodo.13310360, ISSN 2822-4353
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Abstract

The teaching-learning process has been profoundly changed by pedagogy and information technology. The study employed a game-based conceptual approach to assess students' conceptual grasp of mathematics in order to improve the teaching-learning process. The research methodology is aligned with the quantitative design, particularly quasi-experimental research. The study’s respondents were 60 grade 7 students in one of the public high schools in Senator Ninoy Aquino in Sultan Kudarat, Philippines. A researcher-made test questionnaire was used to assess the conceptual understanding of grade 7 students in mathematics, and the Evaluation of Instructional Technology Materials (EITM) was used to evaluate the game-based conceptual approach. After the intervention was administered, it was found that there was no significant difference between the two approaches. Based on the t-test result of the mean gain scores of the experimental and control groups, the result of the experimental group had a mean gain score of 16.60 and a standard deviation of 3.136, and the control group had a mean gain score of 15.03 with a deviation standard of 5.417. Since the t-computed value equals 1.37, which is less than ttab (0.05) = 2.002. The results revealed that the experimental group may likely have the same progress in conceptual understanding compared to the control group. This means that teaching topics in Mathematics 7 with a game-based conceptual approach is comparable to teaching them with a procedural approach. Moreover, a game-based conceptual approach may be a substitute for a procedural approach to teaching students mathematics 7. The use of the Game-Based Conceptual Approach and procedural approach are methods of improving the conceptual understanding of the students.

Keywords quasi-experimental Mathematics Education Conceptual Understanding game-based conceptual approach procedural approach
Authors 2

The team behind this paper

2 authors, 2 institutions.

This paper Department of Education — Philippines Department of Education 1 author Sultan Kudarat State University — Philippines Sultan Kudarat State Un… 1 author Jhon Mark Lalisan — corresponding author JL Jhon Mark Lalisan ✉ Allan Jay Cajandig AC Allan Jay Cajandig

Readership

506 reads over 28 months.

August 2024 November 2026

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This article is token #3411 of SciMatic Articles (ERC-1155): 1,000,000 tokens, minted once, never more. The chain also stores a fingerprint (SHA-256) of the article's record, so anyone can check that it has not been altered.

HolderWalletTokens
SciMatic 0xc35709…277732 100,000 (10%)
Jhon Mark Lalisan 0xa1A9d4…BA3C1f 450,000 (45%)
Allan Jay Cajandig 0xAf1cab…612d86 450,000 (45%)
Content hash 0x51f2b58268629b92951a81bb7a902327c305ebe34eb716c6629f36d5b431cc79

Bibliographic Information

Jhon Mark Lalisan, Allan Jay Cajandig, (2024). Game-Based Conceptual Approach in Improving Conceptual Understanding of Grade 7 Students, Psychology and Education: A Multidisciplinary Journal, 23(7): 912-919
Bibtex Citation
@article{jhon_mark_lalisan2024pemj,
author = {Jhon Mark Lalisan and Allan Jay Cajandig},
title = {Game-Based Conceptual Approach in Improving Conceptual Understanding of Grade 7 Students},
journal = {Psychology and Education: A Multidisciplinary Journal},
year = {2024},
volume = {23},
number = {7},
pages = {912-919},
doi = {10.5281/zenodo.13310360},
url = {https://scimatic.org/show_manuscript/3411}
}
APA Citation
Lalisan, J.M., Cajandig, A.J., (2024). Game-Based Conceptual Approach in Improving Conceptual Understanding of Grade 7 Students. Psychology and Education: A Multidisciplinary Journal, 23(7), 912-919. https://doi.org/10.5281/zenodo.13310360

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