Research Article

Revolutionizing Learning: How eGamification Assessment is Changing Teaching?

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Psych Educ Multidisc J, 2023, 10 (10), 1030-1035, DOI: https://doi.org/10.5281/zenodo.8168422, ISSN 2822-4353
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Abstract

A key tool for redefining how we approach teaching and learning is eGamification evaluation. To make learning more interesting and participatory, eGamification evaluations integrate gaming components like points, badges, and leaderboards. This essay investigates how eGamification assessment affects the teaching and learning procedures. The study examined how student learning results and classroom engagement were impacted by assessment. The statistical analysis showed a significant relationship between eGamification assessment utilization and student engagement and motivation in the classroom. The findings suggest that eGamification Assessment can be an effective method for formative assessment and can help students develop the skills they need to succeed in today's environment of rapid change, while further research is necessary to evaluate whether these findings can be applied generally. Adopting eGamification Assessment can revolutionize teaching and learning, and all students will gain from a setting that is more interesting and productive.

Keywords motivation assessment teaching eGamification Revolutionize teaching
Authors 2

The team behind this paper

2 authors, 2 institutions.

This paper Arcelo Memorial National Night High School — Philippines Arcelo Memorial Nationa… 1 author National Teachers College — Philippines National Teachers Colle… 1 author Glynn Deabanico — corresponding author GD Glynn Deabanico ✉ Dennis Caballes DC Dennis Caballes

Readership

319 reads over 33 months.

February 2024 October 2026

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This article is token #1674 of SciMatic Articles (ERC-1155): 1,000,000 tokens, minted once, never more. The chain also stores a fingerprint (SHA-256) of the article's record, so anyone can check that it has not been altered.

HolderWalletTokens
SciMatic 0xc35709…277732 100,000 (10%)
Glynn Deabanico 0xc169a0…E3c001 450,000 (45%)
Dennis Caballes 0x8bd873…5A484b 450,000 (45%)
Content hash 0x88daf444e8393aafc8206f58e63235949b253a5230ba98c5ff92be187627d5ee

Bibliographic Information

Glynn Deabanico, Dennis Caballes, (2023). Revolutionizing Learning: How eGamification Assessment is Changing Teaching?, Psychology and Education: A Multidisciplinary Journal, 10(10): 1030-1035
Bibtex Citation
@article{glynn_deabanico2023pemj,
author = {Glynn Deabanico and Dennis Caballes},
title = {Revolutionizing Learning: How eGamification Assessment is Changing Teaching?},
journal = {Psychology and Education: A Multidisciplinary Journal},
year = {2023},
volume = {10},
number = {10},
pages = {1030-1035},
doi = {10.5281/zenodo.8168422},
url = {https://scimatic.org/show_manuscript/1674}
}
APA Citation
Deabanico, G., Caballes, D., (2023). Revolutionizing Learning: How eGamification Assessment is Changing Teaching?. Psychology and Education: A Multidisciplinary Journal, 10(10), 1030-1035. https://doi.org/10.5281/zenodo.8168422

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