Research Article

Effect of Video Games on Work and Study Attitudes of Grade Four Pupils in Three Schools of Valencia City District III

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Psych Educ Multidisc J, 2025, 32 (10), 1208-1218, DOI: https://doi.org/10.5281/zenodo.14967634, ISSN 2822-4353
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Abstract

The study aimed to assess the frequency and type of video games played by Grade Four pupils, the time spent gaming per week, teachers' perceptions of video games' effects on study attitudes, and gender differences in gaming habits. Conducted in three schools of Valencia City District III—Vintar Elementary School, Kahaponan Elementary School, and San Isidro Elementary School—the study employed a descriptive research design. A total of 109 pupils and five teachers participated, with data gathered through questionnaires. Statistical tools such as percentage, mean, standard deviation, rank, and t-test were used for analysis. Findings showed that fighting games were the most frequently played, though pupils spent limited time on gaming. Teachers agreed that video games influence pupils' work and study attitudes. While no significant gender difference was found in overall gaming frequency, role-playing games showed a notable gender-based variation. Recommendations for parents include monitoring the type of games children play, selecting age-appropriate and educational games, limiting screen time, and encouraging alternative activities for balanced development. Teachers should closely monitor attendance, use engaging teaching materials, and discourage pupils from visiting computer shops during school hours. Pupils are encouraged to prioritize studies, choose educational games, and follow parental guidance.

Keywords video games work effect study attitudes
Authors 3

The team behind this paper

3 authors, 2 institutions.

This paper Department of Education — Philippines Department of Education 1 author Valencia Colleges (Bukidnon) — Philippines Valencia Colleges (Buki… 2 authors Jean Manuel — corresponding author JM Jean Manuel ✉ Angelina Cacharo AC Angelina Cacharo Ofelia Pigao OP Ofelia Pigao

Readership

316 reads over 20 months.

March 2025 October 2026

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This article is token #4591 of SciMatic Articles (ERC-1155): 1,000,000 tokens, minted once, never more. The chain also stores a fingerprint (SHA-256) of the article's record, so anyone can check that it has not been altered.

HolderWalletTokens
SciMatic 0xc35709…277732 100,000 (10%)
Jean Manuel 0x12c96e…1b65C1 300,000 (30%)
Angelina Cacharo 0xF2B130…49eE70 300,000 (30%)
Ofelia Pigao 0xdda606…BF9d1B 300,000 (30%)
Content hash 0xc574efb43d663c3dbd72d0f61a87a203de751adbc1d0546f48c2e4fc4eb4852c

Bibliographic Information

Jean Manuel, Angelina Cacharo, Ofelia Pigao, (2025). Effect of Video Games on Work and Study Attitudes of Grade Four Pupils in Three Schools of Valencia City District III, Psychology and Education: A Multidisciplinary Journal, 32(10): 1208-1218
Bibtex Citation
@article{jean_manuel2025pemj,
author = {Jean Manuel and Angelina Cacharo and Ofelia Pigao},
title = {Effect of Video Games on Work and Study Attitudes of Grade Four Pupils in Three Schools of Valencia City District III},
journal = {Psychology and Education: A Multidisciplinary Journal},
year = {2025},
volume = {32},
number = {10},
pages = {1208-1218},
doi = {10.5281/zenodo.14967634},
url = {https://scimatic.org/show_manuscript/4591}
}
APA Citation
Manuel, J., Cacharo, A., Pigao, O., (2025). Effect of Video Games on Work and Study Attitudes of Grade Four Pupils in Three Schools of Valencia City District III. Psychology and Education: A Multidisciplinary Journal, 32(10), 1208-1218. https://doi.org/10.5281/zenodo.14967634

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