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Effect of Video Games on Work and Study Attitudes of Grade Four Pupils in Three Schools of Valencia City District III

Jean Manuel, Angelina Cacharo, Ofelia Pigao
Psychology and Education: A Multidisciplinary Journal · 2025-03-04 · DOI 10.5281/zenodo.14967634
Token #4591
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Token#4591 of SciMatic Articles (ERC-1155), fixed supply 1,000,000
Contract0x0E596B4bb924937aA35D9b342A90347ed6F05eF8
Mint transaction0xae80adde6d0f3d9827f974af29949bacdfa16aa45e23bb34fd2b8f3c446d97f5 · block 12103717
Minted2026-10-02 02:45 UTC
Hash on chain0xc574efb43d663c3dbd72d0f61a87a203de751adbc1d0546f48c2e4fc4eb4852c
SHA-256 of the record0xc574efb43d663c3dbd72d0f61a87a203de751adbc1d0546f48c2e4fc4eb4852c
Article today Matches the anchored record.

Allocation at minting

HolderWalletMintedHolds now
SciMatic (10%) 0xc35709AB…277732 100,000 100,000
Jean Manuel 0x12c96eb4…1b65C1 300,000 300,000
Angelina Cacharo 0xF2B13027…49eE70 300,000 300,000
Ofelia Pigao 0xdda6063b…BF9d1B 300,000 300,000

The anchored record

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{"abstract":"The study aimed to assess the frequency and type of video games played by Grade Four pupils, the time spent gaming per week, teachers' perceptions of video games' effects on study attitudes, and gender differences in gaming habits. Conducted in three schools of Valencia City District III—Vintar Elementary School, Kahaponan Elementary School, and San Isidro Elementary School—the study employed a descriptive research design. A total of 109 pupils and five teachers participated, with data gathered through questionnaires. Statistical tools such as percentage, mean, standard deviation, rank, and t-test were used for analysis. Findings showed that fighting games were the most frequently played, though pupils spent limited time on gaming. Teachers agreed that video games influence pupils' work and study attitudes. While no significant gender difference was found in overall gaming frequency, role-playing games showed a notable gender-based variation. Recommendations for parents include monitoring the type of games children play, selecting age-appropriate and educational games, limiting screen time, and encouraging alternative activities for balanced development. Teachers should closely monitor attendance, use engaging teaching materials, and discourage pupils from visiting computer shops during school hours. Pupils are encouraged to prioritize studies, choose educational games, and follow parental guidance.","abstract_source":"original","authors":["Jean Manuel","Angelina Cacharo","Ofelia Pigao"],"date":"2025-03-04","doi":"10.5281/zenodo.14967634","id":4591,"issue":10,"journal":{"issn":"2822-4353","name":"Psychology and Education: A Multidisciplinary Journal"},"pdf_sha256":"dcd80dba7e29a80a9da245b2bba45c2288aeea0994201e694ed3a2b8b09f1cb0","schema":"scimatic-article/1","title":"Effect of Video Games on Work and Study Attitudes of Grade Four Pupils in Three Schools of Valencia City District III","volume":32}

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  -d '{"jsonrpc":"2.0","id":1,"method":"eth_call","params":[{"to":"0x0E596B4bb924937aA35D9b342A90347ed6F05eF8","data":"0xf3e0c29000000000000000000000000000000000000000000000000000000000000011ef"},"latest"]}'

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