Abstract
The study focused on the observable phenomena of Jargons of DOTA Players of Maniki, Kapalong, Davao del Norte. Moreover, it discussed the experiences of DOTA players as to the usage of particular language. The qualitative type of phenomenal research was done using in-depth interviews and focus group discussion among 14 participants, DOTA Players of Maniki, Kapalong, Davao del Norte. There were seven (7) informants who faced the in-depth interviews and the remaining seven (7) were for focus group discussion. Through the in- depth interviews and focus group discussion, it was gathered that the participants considered peer influences, playing DOTA for recreation, the zeal of winning, getting hooked with playing DOTA, playing DOTA as escape from problems, a language expression, DOTA language as jargon for DOTA players, and exclusive use of the language, in holistically learning the jargons of DOTA. The result of the investigation showed the informants and the participants encountered challenges in learning DOTA language.