Research Article

Exploring Teachers’ Experiences on ICT-Integrated Gamification in Science Classes

205 reads
Psych Educ Multidisc J, 2026, 51 (5), 520-553, doi: 10.70838/pemj.510501, ISSN 2822-4353

Abstract

This phenomenological inquiry focused on the lived experiences of junior high school teachers in the implementation of ICT-integrated gamification in science classes. The study was conducted in public schools in the municipality of Kapalong, Division of Davao del Norte, involving 12 junior high school science teachers: 7 for focus group discussions and 5 for in-depth interviews. The data were analyzed through thematic analysis. Results revealed that implementing ICT-integrated gamification can increase students’ engagement; achieve better learning outcomes; gain confidence in teaching ICT; face technical issues; struggle with ICT skills and preparation; manage student inequality and distractions; and express a need for support. To cope with the challenges encountered in implementing ICT-integrated gamification in science classes, teachers sought help, adapted strategies, improved their ICT skills, managed resources, and remained resilient. Moreover, teachers' insights include the following: ICT gamification increases student engagement; gamification tools improve retention and understanding; implementation requires preparation and planning; ICT gamification encourages teaching innovation; limited access and infrastructure hinder use; and activities align better with lesson goals. The results of this study can raise awareness among all stakeholders in the academe, who, in turn, can help design appropriate interventions and policies associated with ICT-integrated gamification.

Keywords: science education, gamification, thematic analysis, Phenomenological Inquiry, ICT-integrated, junior high school teacher, Municipality of Kapalong, Philippines
Default avatar

Blockchain Confirmation

Loading...
If you want to upload this article to SciMatic Hybrid Blockchain, install MetaMask extension to your web browser, create a wallet and buy SCI coins at SciMatic using credit or contact your country coordinator.
One article costs 10 SCI coins to be in the Blockchain. Buy SCI Coins

Bibliographic Information

Princess Jade Malifero, Jose Marie Ocdenaria, (2026). Exploring Teachers’ Experiences on ICT-Integrated Gamification in Science Classes, Psychology and Education: A Multidisciplinary Journal, 51(5): 520-553
Bibtex Citation
@article{princess_jade_malifero2026pemj,
author = {Princess Jade Malifero and Jose Marie Ocdenaria},
title = {Exploring Teachers’ Experiences on ICT-Integrated Gamification in Science Classes},
journal = {Psychology and Education: A Multidisciplinary Journal},
year = {2026},
volume = {51},
number = {5},
pages = {520-553},
doi = {10.70838/pemj.510501},
url = {https://scimatic.org/show_manuscript/7025}
}
APA Citation
Malifero, P.J., Ocdenaria, J.M., (2026). Exploring Teachers’ Experiences on ICT-Integrated Gamification in Science Classes. Psychology and Education: A Multidisciplinary Journal, 51(5), 520-553. https://doi.org/10.70838/pemj.510501

Author Information

  • To change your profile photo, login to scimatic.org, go to your profile and change the photo.
  • Provide a face photo, and not full body.
  • It is better to remove the background from your photo. Go to Remove Background and then upload to profile
  • If you are unable to login, go to Reset My Password provide your email registered with the article and get new password.
  • In case of any other problem, contact your editor directly or write to us at info @ scimatic.org