Abstract
This study explored the effectiveness of educational games in teaching reading comprehension and their influence on the engagement levels of Grade 6 learners in public elementary schools within District III, Division of Valencia City, for the school year 2024–2025. Utilizing a descriptive-correlational research design, the study involved 445 Grade 6 learners as respondents. A validated survey questionnaire was used to measure the effectiveness of educational games based on four indicators: general perception, impact on reading comprehension, game design and features, and motivation. Additionally, the level of learner engagement was evaluated. Results revealed that educational games were perceived as "very highly educational" across all indicators. Learners strongly agreed that games enhanced their reading comprehension, made learning more enjoyable, improved critical thinking, and increased their motivation to read. The data also indicated a very high level of engagement among learners who participated in game-based activities. A significant positive relationship was found between the effectiveness of educational games and student engagement, particularly in terms of motivation and game design. These findings affirm the role of educational games as a powerful instructional tool that supports both cognitive and affective domains of learning. The study concludes that the integration of educational games in reading instruction not only enhances comprehension but also fosters a more dynamic and participative learning environment. Teachers, curriculum developers, and stakeholders are encouraged to adopt gamified strategies to enrich reading instruction and sustain learner interest.