Research Article

Enhancing Engagement of High School Students through the Utilization of GAME (Games-Based Approaches to Motivate Engagement) Intervention

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Psych Educ Multidisc J, 2024, 23 (2), 174-184, doi: 10.5281/zenodo.13270446, ISSN 2822-4353

Abstract

This study aimed to address the critical issue of student engagement among high school students, recognizing its importance for academic success and overall student well-being. The research employed a descriptive quantitative design, involving 43 ninth-grade students from Asuncion National High School. The intervention, termed GAME (Games-Based Approaches to Motivate Engagement), was implemented to enhance student engagement. The study utilized pre-test and post-test assessments to measure engagement levels. The pre-test results indicated a mean score of 2.00 (SD = 0.566), while the post-test results showed a significant increase, with a mean score of 4.31 (SD = 0.593). Statistical analysis revealed a t-value of -17.078 and a P-value of < .001, underscoring the highly significant improvement in student engagement due to the intervention. To enrich the quantitative findings, the researchers conducted interviews with selected students and teachers, revealing themes such as Active Participation, Improved Retention, Positive Attitude Towards Learning, Increased Motivation and Interest in Learning, Enjoyment and Fun in Learning Activities, and Enhanced Engagement and Collaboration. These results indicate that the GAME intervention effectively enhanced student engagement, providing valuable insights for educators seeking to foster a more interactive and motivating learning environment.

Keywords: motivation, high school students, quantitative study, games, students’ engagement

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Bibliographic Information

Meriam Biona, Winlie Joy Repuela, Cristy Joy Salarda, Cristopher Bese, Jannette Almodiel, Deveyvon Espinosa, Jonelson Escandallo, Regine Generalao, Kristy Jane Muegna, Conie Cerna, (2024). Enhancing Engagement of High School Students through the Utilization of GAME (Games-Based Approaches to Motivate Engagement) Intervention, Psychology and Education: A Multidisciplinary Journal, 23(2): 174-184
Bibtex Citation
@article{meriam_biona2024pemj,
author = {Meriam Biona and Winlie Joy Repuela and Cristy Joy Salarda and Cristopher Bese and Jannette Almodiel and Deveyvon Espinosa and Jonelson Escandallo and Regine Generalao and Kristy Jane Muegna and Conie Cerna},
title = {Enhancing Engagement of High School Students through the Utilization of GAME (Games-Based Approaches to Motivate Engagement) Intervention},
journal = {Psychology and Education: A Multidisciplinary Journal},
year = {2024},
volume = {23},
number = {2},
pages = {174-184},
doi = {10.5281/zenodo.13270446},
url = {https://scimatic.org/show_manuscript/3389}
}
APA Citation
Biona, M., Repuela, W.J., Salarda, C.J., Bese, C., Almodiel, J., Espinosa, D., Escandallo, J., Generalao, R., Muegna, K.J., Cerna, C., (2024). Enhancing Engagement of High School Students through the Utilization of GAME (Games-Based Approaches to Motivate Engagement) Intervention. Psychology and Education: A Multidisciplinary Journal, 23(2), 174-184. https://doi.org/10.5281/zenodo.13270446

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