Research Article

Developing Communicative Vocabulary Games for Deaf Students

498 reads
Psych Educ Multidisc J, 2023, 15 (6), 550-560, DOI: https://doi.org/10.5281/zenodo.10254525, ISSN 2822-4353
Verified on SciChain · token #2277 of SciMatic Articles (ERC-1155, 1,000,000 tokens)
Contract 0x0E596B4b…F05eF8 · mint transaction · verify the record

Abstract

Vocabulary is the ability to understand and use a word effectively and appropriately to achieve comprehension, which suggests the close relationship between vocabulary acquisition and reading comprehension. An essential ingredient of success and feat in most societies where so much information is delivered. This study was to qualitatively examine the contribution of instructional material to the vocabulary of senior high school deaf (D) students in Bukidnon National High School, specifically to determine the senior high school D learners’ current vocabulary level and to describe communicative vocabulary game that could best improve the vocabulary level of the deaf senior high school students.  This combines the quantitative and qualitative ways of presenting and discussing the data that help to improve the current status of deaf students in their vocabulary. There were eleven senior high school learners who participated in the study and were chosen purposively. The study was conducted by the means of drive-thru education specifically for SPED learners. Peabody Picture Vocabulary Test was adapted and modified from Eigsti which was used to determine the vocabulary level of the deaf (D) learners, and there are four communicative vocabulary games that were modified from Fahmati (2016), Word Search, Picture Word Search, Picture Wordladder Game and Pictoword Game. Results indicate that deaf learners belong to beginner and intermediate levels and no one in the proficient level, indicating that they struggle with vocabulary. Also, the four developed communicative vocabulary games show that learners can learn best with the use of engaging activities for vocabulary acquisition. Hence, the use of communicative vocabulary games can stabilize the vocabulary of the learners, for it directs instruction and creates a positive mindset to generate academic success in deaf learners. Vocabulary is the ability to understand and use a word effectively and appropriately to achieve comprehension, which suggests the close relationship between vocabulary acquisition and reading comprehension. An essential ingredient of success and feat in most societies where so much information is delivered. This study was to qualitatively examine the contribution of instructional material to the vocabulary of senior high school deaf (D) students in Bukidnon National High School, specifically to determine the senior high school D learners’ current vocabulary level and to describe communicative vocabulary game that could best improve the vocabulary level of the deaf senior high school students. This combines the quantitative and qualitative way of presenting and discussing the data that help to improve the current status of deaf students in their vocabulary. There were eleven senior high school learners who participated in the study and were chosen purposively. The study was conducted by the means of drive-thru education specifically for SPED learners. Peabody Picture Vocabulary Test was adapted and modified from Eigsti which was used to determine the vocabulary level of the deaf (D) learners, and there are four communicative vocabulary games that were modified from Fahmati, Word Search, Picture Word Search, Picture Wordladder Game and Pictoword Game. Results indicate that deaf learners belong to beginner and intermediate levels and no one in the proficient level, indicating that they struggle with vocabulary. Also, the four developed communicative vocabulary games show that learners can learn best with the use of engaging activities for vocabulary acquisition. Hence, the use of communicative vocabulary games can stabilize the learners' vocabulary, for it directs instruction and creates a positive mindset to generate academic success for deaf learners.

Keywords deaf hard of hearing Vocabulary acquisition difficulties in vocabulary game-based vocabulary peabody picture vocabulary test (PPVT) vocabulary instruction
Author 1

The team behind this paper

1 author, 1 institution.

This paper Davao de Oro State College — Philippines Davao de Oro State Coll… 1 author Karesha Faith Cardente-Cañetan — corresponding author KC Karesha Faith Cardente-Ca… ✉

Readership

418 reads over 33 months.

February 2024 October 2026

On SciChain

This article is token #2277 of SciMatic Articles (ERC-1155): 1,000,000 tokens, minted once, never more. The chain also stores a fingerprint (SHA-256) of the article's record, so anyone can check that it has not been altered.

HolderWalletTokens
SciMatic 0xc35709…277732 100,000 (10%)
Karesha Faith Cardente-Cañetan 0xAFee36…3A5483 900,000 (90%)
Content hash 0x205c7bad53204b5877e1637ae4b71356ec1ca2540b511a199aae94707769d963

Bibliographic Information

Karesha Faith Cardente-Cañetan (2023). Developing Communicative Vocabulary Games for Deaf Students, Psychology and Education: A Multidisciplinary Journal, 15(6): 550-560
Bibtex Citation
@article{karesha_faith_cardente-cañetan2023pemj,
author = {Karesha Faith Cardente-Cañetan},
title = {Developing Communicative Vocabulary Games for Deaf Students},
journal = {Psychology and Education: A Multidisciplinary Journal},
year = {2023},
volume = {15},
number = {6},
pages = {550-560},
doi = {10.5281/zenodo.10254525},
url = {https://scimatic.org/show_manuscript/2277}
}
APA Citation
Cardente-Cañetan, K.F., (2023). Developing Communicative Vocabulary Games for Deaf Students. Psychology and Education: A Multidisciplinary Journal, 15(6), 550-560. https://doi.org/10.5281/zenodo.10254525

Author Information

  • To change your profile photo, login to scimatic.org, go to your profile and change the photo.
  • Provide a face photo, and not full body.
  • It is better to remove the background from your photo. Go to Remove Background and then upload to profile
  • If you are unable to login, go to Reset My Password provide your email registered with the article and get new password.
  • In case of any other problem, contact your editor directly or write to us at info @ scimatic.org