Research Article

The Impact of Playing Mobile Legends on Academic Performance in Mathematics of Junior and Senior High School Students

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Psych Educ Multidisc J, 2024, 28 (10), 1094-1105, DOI: https://doi.org/10.5281/zenodo.14501436, ISSN 2822-4353
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Abstract

This study investigated the impact of Mobile Legends gameplay on academic performance in Mathematics among junior and senior high school students. A linear regression model was employed to analyze the impact between specific gaming variables—Gameplay Experience Duration, Gaming Time, Gaming Schedule, Weekly Gaming Frequency, and Matches per Session—and students' Mathematics grades. Using a sample of 101 respondents, the regression model yielded an R² value of 0.051 and an adjusted R² of 0.002, indicating that the gaming variables collectively explained only 5.1% of the variance in Mathematics grades, with minimal improvement after adjustment. The overall model was not statistically significant (F = 1.031, p = 0.404). Individually, all gaming variables had p-values above the 0.05 threshold, confirming no statistically significant impacts. The standardized beta coefficients (β) ranged from negligible positive to negative values: Gameplay Experience Duration (β = 0.213, p = 0.219), Gaming Time (β = -0.119, p = 0.438), Gaming Schedule (β = 0.045, p = 0.712), Weekly Gaming Frequency (β = -0.032, p = 0.806), and Matches per Session (β = -0.021, p = 0.856). These findings suggest that playing Mobile Legends, even with frequent or extended gameplay, does not significantly impact Mathematics performance. The results highlight that none of the examined gaming behaviors significantly impacted students' academic outcomes in Mathematics. These findings contribute to existing literature, suggesting that moderate gaming may not inherently harm academic performance when balanced with academic obligations. Future research could explore additional variables, such as gaming intensity, motivation, or time management skills, to provide a more comprehensive understanding of how gaming behaviors interact with academic performance.

Keywords academic performance mathematics junior high school Senior High School mobile legends
Authors 2

The team behind this paper

2 authors, 1 institution.

This paper Department of Education — Philippines Department of Education 2 authors Jan Angelo Morata — corresponding author JM Jan Angelo Morata ✉ Kelvin Carl Fulay KF Kelvin Carl Fulay

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2,487 reads over 23 months.

December 2024 October 2026

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This article is token #4154 of SciMatic Articles (ERC-1155): 1,000,000 tokens, minted once, never more. The chain also stores a fingerprint (SHA-256) of the article's record, so anyone can check that it has not been altered.

HolderWalletTokens
SciMatic 0xc35709…277732 100,000 (10%)
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Kelvin Carl Fulay 0xdd7ccf…81008a 450,000 (45%)
Content hash 0x9611cd76cb4449a35689e5f009c0ab3b62068cd4e02d3774d0288f0c5bf37628

Bibliographic Information

Jan Angelo Morata, Kelvin Carl Fulay, (2024). The Impact of Playing Mobile Legends on Academic Performance in Mathematics of Junior and Senior High School Students, Psychology and Education: A Multidisciplinary Journal, 28(10): 1094-1105
Bibtex Citation
@article{jan_angelo_morata2024pemj,
author = {Jan Angelo Morata and Kelvin Carl Fulay},
title = {The Impact of Playing Mobile Legends on Academic Performance in Mathematics of Junior and Senior High School Students},
journal = {Psychology and Education: A Multidisciplinary Journal},
year = {2024},
volume = {28},
number = {10},
pages = {1094-1105},
doi = {10.5281/zenodo.14501436},
url = {https://scimatic.org/index.php/show_manuscript/4154}
}
APA Citation
Morata, J.A., Fulay, K.C., (2024). The Impact of Playing Mobile Legends on Academic Performance in Mathematics of Junior and Senior High School Students. Psychology and Education: A Multidisciplinary Journal, 28(10), 1094-1105. https://doi.org/10.5281/zenodo.14501436

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