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The Impact of Playing Mobile Legends on Academic Performance in Mathematics of Junior and Senior High School Students

Jan Angelo Morata, Kelvin Carl Fulay
Psychology and Education: A Multidisciplinary Journal · 2024-12-16 · DOI 10.5281/zenodo.14501436
Token #4154
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Token#4154 of SciMatic Articles (ERC-1155), fixed supply 1,000,000
Contract0x0E596B4bb924937aA35D9b342A90347ed6F05eF8
Mint transaction0x7813383647aa670ec99ad67c00ec8eceb70fc194de6faa8ad45ee2d1bb5fe961 · block 12102577
Minted2026-10-02 01:10 UTC
Hash on chain0x9611cd76cb4449a35689e5f009c0ab3b62068cd4e02d3774d0288f0c5bf37628
SHA-256 of the record0x9611cd76cb4449a35689e5f009c0ab3b62068cd4e02d3774d0288f0c5bf37628
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Allocation at minting

HolderWalletMintedHolds now
SciMatic (10%) 0xc35709AB…277732 100,000 100,000
Jan Angelo Morata 0xB7a9Bcd6…4a5115 450,000 450,000
Kelvin Carl Fulay 0xdd7ccff1…81008a 450,000 450,000

The anchored record

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{"abstract":"This study investigated the impact of Mobile Legends gameplay on academic performance in Mathematics among junior and senior high school students. A linear regression model was employed to analyze the impact between specific gaming variables—Gameplay Experience Duration, Gaming Time, Gaming Schedule, Weekly Gaming Frequency, and Matches per Session—and students' Mathematics grades. Using a sample of 101 respondents, the regression model yielded an R² value of 0.051 and an adjusted R² of 0.002, indicating that the gaming variables collectively explained only 5.1% of the variance in Mathematics grades, with minimal improvement after adjustment. The overall model was not statistically significant (F = 1.031, p = 0.404). Individually, all gaming variables had p-values above the 0.05 threshold, confirming no statistically significant impacts. The standardized beta coefficients (β) ranged from negligible positive to negative values: Gameplay Experience Duration (β = 0.213, p = 0.219), Gaming Time (β = -0.119, p = 0.438), Gaming Schedule (β = 0.045, p = 0.712), Weekly Gaming Frequency (β = -0.032, p = 0.806), and Matches per Session (β = -0.021, p = 0.856). These findings suggest that playing Mobile Legends, even with frequent or extended gameplay, does not significantly impact Mathematics performance. The results highlight that none of the examined gaming behaviors significantly impacted students' academic outcomes in Mathematics. These findings contribute to existing literature, suggesting that moderate gaming may not inherently harm academic performance when balanced with academic obligations. Future research could explore additional variables, such as gaming intensity, motivation, or time management skills, to provide a more comprehensive understanding of how gaming behaviors interact with academic performance.","abstract_source":"original","authors":["Jan Angelo Morata","Kelvin Carl Fulay"],"date":"2024-12-16","doi":"10.5281/zenodo.14501436","id":4154,"issue":10,"journal":{"issn":"2822-4353","name":"Psychology and Education: A Multidisciplinary Journal"},"pdf_sha256":"120c438529f8cacf121ed62e17efac60aeff27b9784b465b4966c9eaafdec6c4","schema":"scimatic-article/1","title":"The Impact of Playing Mobile Legends on Academic Performance in Mathematics of Junior and Senior High School Students","volume":28}

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  -d '{"jsonrpc":"2.0","id":1,"method":"eth_call","params":[{"to":"0x0E596B4bb924937aA35D9b342A90347ed6F05eF8","data":"0xf3e0c290000000000000000000000000000000000000000000000000000000000000103a"},"latest"]}'

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