Research Article

Gaze-Contingent Depth-of-Field Rendering in Mixed Reality Headsets: Enhancing Visual Comfort and Object Selection in Complex Workspaces

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J Ong Aug Virt Real, 2026, 1 (1), 8-13, doi: , ISSN

Abstract

Mixed reality (MR) systems often suffer from the accommodation-vergence conflict (VAC), leading to asthenopia and reduced interaction efficiency in cluttered workspaces. This study evaluates a gaze-contingent depth-of-field (DoF) rendering system implemented in an MR headset. By dynamically adjusting the focal plane based on real-time eye-tracking data, the system renders synthetic defocus blur on out-of-focus digital elements. We evaluated this approach with 24 participants performing a complex 3D object-selection task in a highly cluttered mixed-reality environment. Results showed a significant reduction in subjective visual fatigue (measured via the Simulator Sickness Questionnaire and visual comfort scales) and a 14.8% improvement in selection accuracy compared to traditional pinhole rendering. Furthermore, gaze-contingent DoF rendering lowered cognitive load, as indicated by task completion times and pupillometry metrics. These findings highlight the potential of gaze-contingent rendering to mitigate VAC and enhance user performance in professional, high-density MR workspaces.

Keywords: mixed reality, Gaze-contingent rendering, Depth-of-field, Visual comfort, Object selection
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Bibliographic Information

Prof. Kenji Takahashi, Dr. Elena Rostova, (2026). Gaze-Contingent Depth-of-Field Rendering in Mixed Reality Headsets: Enhancing Visual Comfort and Object Selection in Complex Workspaces, Journal of Ongoing Augmented and Virtual Reality, 1(1): 8-13
Bibtex Citation
@article{prof._kenji_takahashi2026joavr,
author = {Prof. Kenji Takahashi and Dr. Elena Rostova},
title = {Gaze-Contingent Depth-of-Field Rendering in Mixed Reality Headsets: Enhancing Visual Comfort and Object Selection in Complex Workspaces},
journal = {Journal of Ongoing Augmented and Virtual Reality},
year = {2026},
volume = {1},
number = {1},
pages = {8-13},
doi = {},
url = {https://scimatic.org/show_manuscript/8492}
}
APA Citation
Takahashi, P.K., Rostova, D.E., (2026). Gaze-Contingent Depth-of-Field Rendering in Mixed Reality Headsets: Enhancing Visual Comfort and Object Selection in Complex Workspaces. Journal of Ongoing Augmented and Virtual Reality, 1(1), 8-13. https://doi.org/

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