Aim and Scope of the Journal

Aim:

The aim of the Journal of Ongoing Augmented and Virtual Reality is to provide a prominent platform for the dissemination of pioneering research, insights, and dialogues that propel the fields of augmented reality (AR) and virtual reality (VR) forward. Our goal is to foster an engaged community of scholars, innovators, creators, and enthusiasts who collectively contribute to the dynamic evolution of AR and VR technologies.

Scope:

The scope of the Journal of Ongoing Augmented and Virtual Reality encompasses a diverse range of topics that illuminate the multifaceted dimensions of AR and VR technologies. We welcome contributions that delve into the core principles, applications, challenges, and transformative potentials of these technologies. The following areas fall within the purview of our journal:

  1. Augmented Reality Exploration: Manuscripts that explore the foundations of AR, including its underlying technologies, wearable devices, projection systems, and innovative approaches that seamlessly blend digital content with the real world.

  2. Virtual Reality Innovations: Articles that delve into the frontiers of VR, covering advancements in immersive headsets, interactive simulations, haptic feedback, and the creation of rich virtual environments.

  3. Mixed Reality Convergence: Research on the intersection of AR and VR, investigating mixed reality experiences that merge physical and digital elements to forge new interactive paradigms.

  4. Applications in Education and Training: Contributions that highlight the transformative role of AR and VR in education, training, skill acquisition, and knowledge dissemination across diverse domains.

  5. Healthcare and Therapy: Manuscripts exploring the applications of AR and VR in healthcare, medical training, pain management, and therapeutic interventions that enhance patient well-being.

  6. Entertainment and Storytelling: Articles that delve into the immersive world of AR and VR entertainment, including interactive storytelling, gaming, and experiential media that captivate audiences.

  7. Industrial and Business Applications: Research that showcases how AR and VR technologies are revolutionizing industries, from architecture and manufacturing to retail and marketing.

  8. Human-Computer Interaction: Exploration of user experience design, interface paradigms, and the evolving interactions between humans and AR/VR systems.

Our journal aspires to be a catalyst for innovation, collaboration, and insight in the domains of AR and VR. By providing a platform for rigorous research, visionary ideas, and interdisciplinary exchange, we aim to empower individuals and industries to harness the transformative potential of these technologies.

Thank you for your commitment to advancing the frontiers of augmented and virtual reality and contributing to the dynamic landscape of technological innovation.