Research Article

The Influence of Digital Gaming on the Educational Outcome of Learners: A Basis for Action Plan

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Psych Educ Multidisc J, 2025, 31 (9), 1021-1037, DOI: https://doi.org/10.5281/zenodo.14843318, ISSN 2822-4353
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Abstract

This study assessed the influence of digital gaming on the educational outcome of Grade VI learners at Iligan City Central School in the City Central District, Division of Iligan City, during the SY 2024-2025. Using a descriptive-correlational research design, it examined potential relationships between digital gaming habits and educational outcomes. A hundred and ninety-seven learners participated in the survey. Key findings included: (a) majority of respondents were around 11 years old, with most identifying as female; many of the respondents’ families had a monthly income near the lower end of the spectrum for the area; most respondents had internet access and owned a personal device; (b) a large portion of respondents reported spending more time gaming on weekends and holidays, with a general preference for games that encourage critical thinking, real-life scenarios, and problem-solving; communication was generally considered an important element in their gaming experiences, and respondents often felt a sense of achievement through gaming; (c) a majority of respondents achieved ratings corresponding to a "Very Satisfactory" level; (d) a significant relationship was found between educational outcome and various aspects of digital gaming; and (e) both the amount of time spent on gaming and social interactions were found to have a meaningful influence on academic outcomes.

Keywords academic performance social interaction online gaming Descriptive-Correlational Research Design amount of time spent
Authors 2

The team behind this paper

2 authors, 2 institutions.

This paper Department of Education — Philippines Department of Education 1 author St. Peter’s College — Philippines St. Peter’s College 1 author Real Joy Keziah Ranoco — corresponding author RR Real Joy Keziah Ranoco ✉ Ian Caliba IC Ian Caliba

Readership

330 reads over 22 months.

February 2025 November 2026

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This article is token #4493 of SciMatic Articles (ERC-1155): 1,000,000 tokens, minted once, never more. The chain also stores a fingerprint (SHA-256) of the article's record, so anyone can check that it has not been altered.

HolderWalletTokens
SciMatic 0xc35709…277732 100,000 (10%)
Real Joy Keziah Ranoco 0xc486bf…084AE0 450,000 (45%)
Ian Caliba 0x142daC…4B4EEE 450,000 (45%)
Content hash 0x193b6002282c7964d8797e73156568943b3b804e531d0a110654ed5570cdc795

Bibliographic Information

Real Joy Keziah Ranoco, Ian Caliba, (2025). The Influence of Digital Gaming on the Educational Outcome of Learners: A Basis for Action Plan, Psychology and Education: A Multidisciplinary Journal, 31(9): 1021-1037
Bibtex Citation
@article{real_joy_keziah_ranoco2025pemj,
author = {Real Joy Keziah Ranoco and Ian Caliba},
title = {The Influence of Digital Gaming on the Educational Outcome of Learners: A Basis for Action Plan},
journal = {Psychology and Education: A Multidisciplinary Journal},
year = {2025},
volume = {31},
number = {9},
pages = {1021-1037},
doi = {10.5281/zenodo.14843318},
url = {https://scimatic.org/show_manuscript/4493}
}
APA Citation
Ranoco, R.J.K., Caliba, I., (2025). The Influence of Digital Gaming on the Educational Outcome of Learners: A Basis for Action Plan. Psychology and Education: A Multidisciplinary Journal, 31(9), 1021-1037. https://doi.org/10.5281/zenodo.14843318

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