Research Article

Effects of Digital Gaming in the Mental Health and Behavioral Status among Adolescents

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Psych Educ Multidisc J, 2023, 12 (7), 730-744, doi: 10.5281/zenodo.8274883, ISSN 2822-4353

Abstract

Technological advancements have made it possible for people to play digital games conveniently, anywhere, and at any time. This has made digital gaming one of the most popular forms of entertainment, particularly among adolescents in the Philippines. This descriptive quantitative research investigated the effects and relationship between adolescent gaming habits and mental health and behavioral status of 59 junior high and senior high school students from a private university in Quezon City, Metro Manila, Philippines. The collected data had been counted and tabulated using statistical software with the assistance of a statistician. The researchers made use of the four-point Likert scale to measure the mental health and behavioral status of adolescence. The analysis showed that there is a significant relationship between the number of gaming hours per day and both the mental health (r = 0.539, p < 0.05), and behavioral status of adolescents (r = 0.460, p < 0.05). However, there were no significant relationships found between age, sex, or type of gaming device and mental health or behavioral status. Thus, the study found that violent digital gaming positively affected the adolescent's mood. Violent digital gaming served as a coping mechanism for adolescents who experienced loneliness and provided a sense of connection and social interactions that deal with negative emotions, release anger, or alleviate stress. However, it was noted that participants showed aggressiveness when their gameplay was interrupted.

Keywords: Nursing, mental health, Behavioral status, Adolescent gaming habits, Excessive gaming, Violent digital games, Gaming device

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Bibliographic Information

Michael Llabore, Lirica Ann DelosReyes, Roxette Anne Garcia, Rachelle Ann Perol, Peter John Parajas, Joel John DelaMerced, Mary Ann Lopez, Jacquelyn Joyce Nicolas, Raniel Marquez, Marie Christene Lim, (2023). Effects of Digital Gaming in the Mental Health and Behavioral Status among Adolescents, Psychology and Education: A Multidisciplinary Journal, 12(7): 730-744
Bibtex Citation
@article{michael_llabore2023pemj,
author = {Michael Llabore and Lirica Ann DelosReyes and Roxette Anne Garcia and Rachelle Ann Perol and Peter John Parajas and Joel John DelaMerced and Mary Ann Lopez and Jacquelyn Joyce Nicolas and Raniel Marquez and Marie Christene Lim},
title = {Effects of Digital Gaming in the Mental Health and Behavioral Status among Adolescents},
journal = {Psychology and Education: A Multidisciplinary Journal},
year = {2023},
volume = {12},
number = {7},
pages = {730-744},
doi = {10.5281/zenodo.8274883},
url = {https://scimatic.org/show_manuscript/1877}
}
APA Citation
Llabore, M., DelosReyes, L.A., Garcia, R.A., Perol, R.A., Parajas, P.J., DelaMerced, J.J., Lopez, M.A., Nicolas, J.J., Marquez, R., Lim, M.C., (2023). Effects of Digital Gaming in the Mental Health and Behavioral Status among Adolescents. Psychology and Education: A Multidisciplinary Journal, 12(7), 730-744. https://doi.org/10.5281/zenodo.8274883

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