Research Article

Project AGIMaT (Activity, Games, and Interactive and Manipulative Toys) in Teaching Selected Topics in Mathematics 3

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Psych Educ Multidisc J, 2023, 11 (9), 838-841, DOI: https://doi.org/10.70838/pemj.110904, ISSN 2822-4353
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Abstract

The researchers from Calero-Lanang Elementary School conducted a study to address the problem of incomplete mastery of several concepts in Mathematics experienced by the school for about three years. To address this, they devised "Project AGIMaT," which engaged learners in selected topics in Mathematics 3 using activity, games, interactive and manipulative toys. The study utilized a descriptive comparative design involving 32 Grade 3 pupils from Calero-Lanang Elementary School, and selected topics based on the least mastered skills reported within three years. Participants were subjected to the use of AGIMaT from the second quarter up to the third quarter, and the standard Quarterly Test was used for assessment. The study found that Project AGIMaT increased the mastery in Multiplication and Division and Dissimilar Fractions, with the mean percentage of mastery increasing from 71.15% to 81.51% and from 71.45% to 83.07%, respectively.

Keywords mathematics Multiplication manipulatives toys dissimilar fractions division
Authors 2

The team behind this paper

2 authors, 2 institutions.

This paper Morong National High School Department of Education — Philippines Morong National High Sc… 1 author Lanang Elementary School Department of Education — Philippines Lanang Elementary Schoo… 1 author Jeanne Paul Raymundo — corresponding author JR Jeanne Paul Raymundo ✉ Lavenia Almond DeLeon LD Lavenia Almond DeLeon

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451 reads over 34 months.

February 2024 November 2026

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This article is token #1751 of SciMatic Articles (ERC-1155): 1,000,000 tokens, minted once, never more. The chain also stores a fingerprint (SHA-256) of the article's record, so anyone can check that it has not been altered.

HolderWalletTokens
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Jeanne Paul Raymundo 0x2c8323…97Cce3 450,000 (45%)
Lavenia Almond DeLeon 0x1f3E72…6Bea00 450,000 (45%)
Content hash 0x44aeb2304a09a548e3b9874f3b3ee19cabc54ca234c6f8487f19d46d022010d7

Bibliographic Information

Jeanne Paul Raymundo, Lavenia Almond DeLeon, (2023). Project AGIMaT (Activity, Games, and Interactive and Manipulative Toys) in Teaching Selected Topics in Mathematics 3, Psychology and Education: A Multidisciplinary Journal, 11(9): 838-841
Bibtex Citation
@article{jeanne_paul_raymundo2023pemj,
author = {Jeanne Paul Raymundo and Lavenia Almond DeLeon},
title = {Project AGIMaT (Activity, Games, and Interactive and Manipulative Toys) in Teaching Selected Topics in Mathematics 3},
journal = {Psychology and Education: A Multidisciplinary Journal},
year = {2023},
volume = {11},
number = {9},
pages = {838-841},
doi = {10.70838/pemj.110904},
url = {https://scimatic.org/show_manuscript/1751}
}
APA Citation
Raymundo, J.P., DeLeon, L.A., (2023). Project AGIMaT (Activity, Games, and Interactive and Manipulative Toys) in Teaching Selected Topics in Mathematics 3. Psychology and Education: A Multidisciplinary Journal, 11(9), 838-841. https://doi.org/10.70838/pemj.110904

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