Research Article

Game-Based Learning for the Enhancement of Basic Hospitality and Tourism Skills

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Psych Educ Multidisc J, 2025, 44 (9), 1309-1315, DOI: https://doi.org/10.70838/pemj.440910, ISSN 2822-4353
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Abstract

This research examines the efficacy of Game-Based Learning (GBL) in improving student engagement in Hospitality and Tourism Skills among Grade 7 learners at Kapayapaan Integrated School. Using a quasi-experimental design, in which pre-tests and post-tests were administered, the study aimed to measure learning outcomes before and after the implementation of a GBL exemplar in the Week 1 lesson. Ninety students, recruited via stratified random sampling, were included in the study. Research instruments (i.e., validated survey questionnaires and examinations based on the Table of Specifications) were used to collect data in both quantitative and qualitative terms regarding students’ experience and perception of GBL elements: engagement, interest, competitiveness, interactivity, and entertainment.

Statistical treatment involved the use of descriptive statistics to summarize data and paired t-tests at the 0.05 level of significance to determine whether significant differences existed between the pre-test and post-test scores. The findings indicated a marked improvement in student performance and engagement levels after the GBL intervention, suggesting that interactive and competitive learning strategies can enhance motivation and academic outcomes. This study is expected to inform the integration of GBL techniques into the TLE (Technology and Livelihood Education) curriculum by providing empirical evidence of its benefits. Such integration may lead to more dynamic, student-centered instruction that supports academic achievement and nurtures life skills, including collaboration, critical thinking, and problem-solving. Ultimately, this research contributes to ongoing efforts to modernize educational practices in junior high school settings.

Keywords instructional strategies student engagement game-based learning educational innovation TLE Curriculum hospitality and tourism
Authors 2

The team behind this paper

2 authors, 2 institutions.

This paper Kapayapaan Integrated School Department of Education — Philippines Kapayapaan Integrated S… 1 author Laguna State Polytechnic University San Pablo City Campus — Philippines Laguna State Polytechni… 1 author John Louise Jueco — corresponding author JJ John Louise Jueco ✉ Edna Briones EB Edna Briones

Readership

450 reads over 15 months.

August 2025 October 2026

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This article is token #6128 of SciMatic Articles (ERC-1155): 1,000,000 tokens, minted once, never more. The chain also stores a fingerprint (SHA-256) of the article's record, so anyone can check that it has not been altered.

HolderWalletTokens
SciMatic 0xc35709…277732 100,000 (10%)
John Louise Jueco 0x81bDfa…D9aa79 450,000 (45%)
Edna Briones 0x3614a5…0c4E01 450,000 (45%)
Content hash 0xb4fed7e11e9e66294585bf991eb3774ce5c2f68f4c14bd580ab66196fde12f35

Bibliographic Information

John Louise Jueco, Edna Briones, (2025). Game-Based Learning for the Enhancement of Basic Hospitality and Tourism Skills, Psychology and Education: A Multidisciplinary Journal, 44(9): 1309-1315
Bibtex Citation
@article{john_louise_jueco2025pemj,
author = {John Louise Jueco and Edna Briones},
title = {Game-Based Learning for the Enhancement of Basic Hospitality and Tourism Skills},
journal = {Psychology and Education: A Multidisciplinary Journal},
year = {2025},
volume = {44},
number = {9},
pages = {1309-1315},
doi = {10.70838/pemj.440910},
url = {https://scimatic.org/index.php/show_manuscript/6128}
}
APA Citation
Jueco, J.L., Briones, E., (2025). Game-Based Learning for the Enhancement of Basic Hospitality and Tourism Skills. Psychology and Education: A Multidisciplinary Journal, 44(9), 1309-1315. https://doi.org/10.70838/pemj.440910

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