Research Article

User-Centered Word Game-Based Strategies in Teaching Science and Mathematics in Relation to Pupils’ Learning Achievements

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Psych Educ Multidisc J, 2024, 28 (2), 91-97, DOI: https://doi.org/10.5281/zenodo.14207597, ISSN 2822-4353
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Abstract

The study attempted to ascertain the significant relationship between the level of pupils’ learning achievements and the extent of utilization of user-centered word game-based approach in teaching Science and Mathematics among Grade 6 pupils. This study also utilized the descriptive-correlational research and the Statistical tools used in the study were the mean and standard deviation to determine the extent of utilization of user-centered word game-based approach to teaching in Science and Mathematics and frequency and percentage distribution were used to determine the level of pupils’ learning achievements. Pearson r was utilized to ascertain significant relationship between the level of pupils’ learning achievements and the extent of utilization of user-centered word game-based approach in teaching Science and Mathematics. Findings revealed that teachers “Highly Utilized” the user-centered word game-based approach in teaching Science and Mathematics and many of the pupil-respondents, that is 81 or 31% out of 160 respondents had an “Outstanding” learning achievements while only 3 or 2% were rated “fairly satisfactory”. Further, result suggests that user-centered word game-based approach in teaching Science and Mathematics had “low or slight correlation” to pupils’ learning achievements. Hence, the null hypothesis is rejected. Subsequently, it was recommended that in teachers should be inspired to continuously design, develop, and utilize their strategic intervention materials which are responsive to pupils’ inclusive and individual learning needs to improve their learning performance.

Keywords user-centered pupils’ learning achievement word game-based approach in teaching
Authors 2

The team behind this paper

2 authors, 2 institutions.

This paper Department of Education — Philippines Department of Education 1 author St.Peter's College — Philippines St.Peter's College 1 author Loucille Tero — corresponding author LT Loucille Tero ✉ Emmauel Alex Bercero EB Emmauel Alex Bercero

Readership

297 reads over 25 months.

November 2024 November 2026

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This article is token #3976 of SciMatic Articles (ERC-1155): 1,000,000 tokens, minted once, never more. The chain also stores a fingerprint (SHA-256) of the article's record, so anyone can check that it has not been altered.

HolderWalletTokens
SciMatic 0xc35709…277732 100,000 (10%)
Loucille Tero 0x848FCc…FAF35a 450,000 (45%)
Emmauel Alex Bercero 0xae9d2b…5e6EFa 450,000 (45%)
Content hash 0xf57685d9f83fcda93b3b4e411f579c43b6b85025958fe500b9bd0205456810e6

Bibliographic Information

Loucille Tero, Emmauel Alex Bercero, (2024). User-Centered Word Game-Based Strategies in Teaching Science and Mathematics in Relation to Pupils’ Learning Achievements, Psychology and Education: A Multidisciplinary Journal, 28(2): 91-97
Bibtex Citation
@article{loucille_tero2024pemj,
author = {Loucille Tero and Emmauel Alex Bercero},
title = {User-Centered Word Game-Based Strategies in Teaching Science and Mathematics in Relation to Pupils’ Learning Achievements},
journal = {Psychology and Education: A Multidisciplinary Journal},
year = {2024},
volume = {28},
number = {2},
pages = {91-97},
doi = {10.5281/zenodo.14207597},
url = {https://scimatic.org/index.php/show_manuscript/3976}
}
APA Citation
Tero, L., Bercero, E.A., (2024). User-Centered Word Game-Based Strategies in Teaching Science and Mathematics in Relation to Pupils’ Learning Achievements. Psychology and Education: A Multidisciplinary Journal, 28(2), 91-97. https://doi.org/10.5281/zenodo.14207597

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