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Keyword Connections
video
Journals
9
1
Sensors (Basel, Switzerland)
2
journal of adolescent and young adult oncology
3
Journal of speech, language, and hearing research : JSLHR
4
journal of emergency nursing: jen : official publication of the emergency department nurses association
5
Journal of forensic sciences
6
Journal of surgical education
7
Asia Europe journal
8
international orthodontics
9
The patient
Research Groups
0
No Research Group Connected
Bibliographies
529
1
YouTube video analysis as a source of information for patients on impacted canine.
2
Patient-Centered Insights on Treatment Decision Making and Living with Acute Myeloid Leukemia and Other Hematologic Cancers.
3
Tumorial: Video Tutorials Produced by Young Patients on the Youth Project to Voice Their Experiences.
4
A Cross-Lagged Analysis of Emotion Regulation, Peer Problems, and Emotional Problems in Children With and Without Early Language Difficulties: Evidence From the Millennium Cohort Study.
5
Synchronized Video-Review as a Tool to Enhance Reflection and Feedback: A Design-Based Feasibility Study.
6
Real-time multi-wavelength fluorescence imaging of living cells.
7
fundamentos conceptuales del videoarte: el caso de la artista joan jonas
8
brasil: favela, niños y video
9
effectiveness of slow motion video compared to real time video in improving the accuracy and consistency of subjective gait analysis in dogs
10
a framework for building an interactive satellite tv based m-learning environment
11
pengembangan video pembelajaran suksesi ekosistem untuk meningkatkan motivasi belajar dan penguasaan konsep mahasiswa biologi
12
video animación
13
ЧЕЛОВЕК МЕЖДУ РЕАЛЬНОСТЬЮ И КИБЕРПРОСТРАНСТВОМ
14
notas sobre o uso de imagens visuais nas pesquisas em psicologia
15
carta del editor
16
una utopia factible: latin vision
17
el movimiento como simulacro en el mundo virtual: michael betancourt y el arte de la inmediatez. = movement as simulacrum in the virtual world: michael betancourt and the art of immediacy
18
Forensic analysis of Twitch video streaming activities on Android.
19
The Belt-and-Road Initiative as a paradigm change for European Union-China security cooperation? The case of Central Asia.
20
Development Animated Dubbing Video as Learning Media in English Speaking at Senior High School
21
Effect of Video Camera Monitoring Feedback on Hand Hygiene Compliance in Neonatal Intensive Care Unit, an Interventional Study.
22
Improving diet and exercise in pregnancy with Video Doctor counseling: a randomized trial.
23
Virtual reality and video games in cardiac rehabilitation programs. A systematic review.
24
Effect of Video-Based versus Personalized Instruction on Errors during Elastic Tubing Exercises for Musculoskeletal Pain: A Randomized Controlled Trial
25
HTML5 MSE playback of MPEG 360 VR tiled streaming: JavaScript implementation of MPEG-OMAF viewport-dependent video profile with HEVC tiles
26
In situ observation of polymorphic transition during crystallization of organic compounds showing preferential enrichment by means of temperature-controlled video-microscopy and time-resolved X-ray powder diffraction
27
Video Tracking in Complex Scenes for Surveillance Applications
28
A Flexible Object-of-Interest Annotation Framework for Online Video Portals
29
AN APPROACH TO DEVELOP A MOTION-SENSITIVE, LOCALLY MULTIPLAYER-HYBRID (MULTIPID) 3D VIDEO GAME
30
Using Video Modeling to Teach a Meal Preparation Task to Individuals with a Moderate Intellectual Disability
31
Emerging Technologies, Infrastructures, and Applications for Video Streaming over Future Communication Networks
32
Introducing Videoconferencing on Tablet Computers in Nurse–Patient Communication: Technical and Training Challenges
33
AN APPROACH TO DEVELOP A MOTION-SENSITIVE, LOCALLY MULTIPLAYER-HYBRID (MULTIPID) 3D VIDEO GAME
34
The Continuance Intention of User’s Engagement in Multiplayer Video Games based on Uses and Gratifications Theory
35
Comparação entre videografia e fotografia aérea para diagnóstico da vegetação em ambiente urbano de Piracicaba, SP Comparison between video and photographic air for diagnosis of vegetation in the urban environment Piracicaba, SP
36
Adaptive Imaging Control System Based on Traffic Video Analysis
37
Automatic Indian Sign Language Recognition for Continuous Video Sequence
38
Loot boxes and the convergence of video games and gambling.
39
Video gaming and working memory: a large-scale cross-sectional correlative study.
40
Effects of Active Video Games on Children's Psychosocial Beliefs and School Day Energy Expenditure.
41
Violent video games exposure and aggression: The role of moral disengagement, anger, hostility, and disinhibition.
42
Effects of active video games on children and adolescents: a systematic review with meta-analysis.
43
The contagious impact of playing violent video games on aggression: Longitudinal evidence.
44
Aggressive Video Games are Not a Risk Factor for Future Aggression in Youth: A Longitudinal Study.
45
Finding Common Ground in Meta-Analysis "Wars" on Violent Video Games.
46
Effect of Exposure to Gun Violence in Video Games on Children's Dangerous Behavior With Real Guns: A Randomized Clinical Trial.
47
Violent video game engagement is not associated with adolescents' aggressive behaviour: evidence from a registered report.
48
The Relation of Violent Video Games to Adolescent Aggression: An Examination of Moderated Mediation Effect.
49
Effects of sexualized video games on online sexual harassment.
50
Are everyday sadists specifically attracted to violent video games and do they emotionally benefit from playing those games?
51
A longitudinal study of link between exposure to violent video games and aggression in Chinese adolescents: The mediating role of moral disengagement.
52
Metaanalysis of the relationship between violent video game play and physical aggression over time.
53
Violent video games, externalizing behavior, and prosocial behavior: A five-year longitudinal study during adolescence.
54
An Explanatory Model for the Relationship between Motivation in Sport, Victimization, and Video Game Use in Schoolchildren.
55
Effects of violent and non-violent computer video games on explicit and implicit aggression
56
“To Prohibit or Permit”: Strategies of Parental Behaviour in Relation to Children’s Video Games in Today’s Russia
57
The Potential of Video in Patient Education Post Skin Biopsies
58
Efficacy of a video during bed bath simulation on improving the performance of psychomotor skills of nursing undergraduates: A randomized clinical trial.
59
XOR encryption techniques of video steganography: A comparative analysis
60
Sparse data encoder and decoder to improve security in video steganography
61
Effects of micro transactions on video games industry
62
Content of widely viewed YouTube videos about celiac disease.
63
Clinical outcomes following an initial experience with a novel powered vascular stapler in video-assisted thoracoscopic lobectomies: results of a Chinese multi-center study.
64
Measurement of Dynamic Responses from Large Structural Tests by Analyzing Non-Synchronized Videos.
65
Enriching medical trainees' learning through practice: a video reflexive ethnography study protocol.
66
Navigation design of instruction video in network curriculum
67
Triggering effects of mobile video marketing in nature tourism: Media richness perspective
68
Airway Management of the Right Anterior Segmentectomy through Uniportal video-assisted thoracoscopic surgery (VATS) after left pneumonectomy by an adapted double-lumen endobronchial tube (DLT): a case report
69
Impact of Video Technology for Improving Success of Medial Canthus Episcleral Anesthesia in Ophthalmology.
70
Fusion of Video and Inertial Sensing for Deep Learning-Based Human Action Recognition.
71
AA.VV. Greenstone: un software libre de código abierto para la construcción de bibliotecas digitales. Experiencias en América Latina y el Caribe, UNESCO, Montevideo, 2010, [206 páginas].
72
A Lightweight Protocol for Secure Video Streaming.
73
A CLOUD-BASED ARCHITECTURE FOR SMART VIDEO SURVEILLANCE
74
Integrating Video Recording and Self-reflection to Enhance Communication Skills Training for Dental Students
75
Using Hypervideo to support undergraduate students’ reflection on work practices: a qualitative study
76
A 360-degree assessment of teaching effectiveness using a structured-videorecorded observed teaching exercise for faculty development.
77
Video as a tool for focusing teacher self-reflection: supporting and provoking teacher learning
78
Content-Sensing Based Resource Allocation forDelay-Sensitive VR Video Uploading in 5G H-CRAN.
79
Image and Video for Hearing Impaired People
80
Developing a videogame for learning signal processing and project management using project-oriented learning in ICT engineering degrees
81
Effect of an Intervention Program Based on Active Video Games and Motor Games on Health Indicators in University Students: A Pilot Study.
82
Machine learning based video coding optimizations: A survey
83
Systematic review of patient and caregivers' satisfaction with telehealth videoconferencing as a mode of service delivery in managing patients' health.
84
Designing Experiences: A Virtual Reality Video Game to Enhance Immersion
85
A Usability and Workload Investigation: Using Video Games to Compare Two Virtual Reality Systems
86
Recursive Bayesian Filtering-Based Error Concealment Scheme for 3D Video Communication Over Severely Lossy Wireless Channels
87
Video Saliency Prediction using Spatiotemporal Residual Attentive Networks.
88
A video decision aid improves informed decision-making in patients with advanced cancer considering palliative radiation therapy.
89
Supporting students with ASD in mathematics learning using video-based concrete-representational-abstract sequencing instruction
90
Drama Goes Viral: Effects of Story Development on Shares and Views of Online Advertising Videos
91
Multi-Modal Methodology for Adapting Digital Health Tools to New Populations: Adaptation of the Video Information Provider (VIP) for Persons Living with HIV with HIV-Associated Non-AIDS (HANA) Conditions.
92
Facilitating the use of video with teachers of mathematics: learning from staying with the detail
93
Personalized Video Feedback and Repeated Task Practice Improve Laparoscopic Knot-Tying Skills: Two Controlled Trials.
94
Social learning: videos put across success factors for marketing regional products
95
Monitoring breathing rate by fusing the physiological impact of respiration on video-photoplethysmogram with head movements.
96
Video based e-module development by using smartphone for programmable logic controllers practical learning in vocational high school
97
Video Game-Induced Theta Rhythm.
98
Adults video gaming: Key competences for a globalised society
99
The relationship of loot box purchases to problem video gaming and problem gambling
100
Altering perception: the case of action video gaming
101
Time Future Teacher Spend on Facebook and Playing Online Video Games