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Keyword Connections
serious game
Journals
6
1
Sensors (Basel, Switzerland)
2
Journal of medical Internet research
3
BMC medical informatics and decision making
4
jmir research protocols
5
Radiology
6
Healthcare (Basel, Switzerland)
Research Groups
0
No Research Group Connected
Bibliographies
54
1
Development of Serious Games (Equit'Game) to Address Health and Environmental Inequalities: Protocol for an App-Delivered Program to Perform a Territorial Diagnosis.
2
Super-Resolution Whole-Brain 3D MR Spectroscopic Imaging for Mapping D-2-Hydroxyglutarate and Tumor Metabolism in Isocitrate Dehydrogenase 1-mutated Human Gliomas.
3
The RETAIN Simulation-Based Serious Game-A Review of the Literature.
4
Empowering Children with ASD and Their Parents: Design of a Serious Game for Anxiety and Stress Reduction.
5
Promoting healthy teenage behaviour across three European countries through the use of a novel smartphone technology platform, PEGASO fit for future: study protocol of a quasi-experimental, controlled, multi-Centre trial.
6
The Kids Obesity Prevention Program: Cluster Randomized Controlled Trial to Evaluate a Serious Game for the Prevention and Treatment of Childhood Obesity.
7
gamification of cognitive assessment and cognitive training: a systematic review of applications, approaches and efficacy
8
can an intervention based on a serious videogame prior to cognitive behavioral therapy be helpful in bulimia nervosa? a clinical case study.
9
player-specific conflict handling ontology
10
SIM-CIG: A Serious Game to Practice and Improve Clinical Guidelines Adoption Based on Computer-Interpretable Guidelines.
11
A systematic review and meta-analysis of social emotional computer based interventions for autistic individuals using the serious game framework
12
Serious Games in Computer Science Learning Goals
13
Pervasive Serious Game for Development Skills in Computer Networking
14
Serious games in learning Computer Networks. An analysis from the optimal experience
15
Applying Evolutionary Psychology to a Serious Game about Children's Interpersonal Conflict
16
Serious game model to improve attention in children with attention deficit hyperactivity disorder (ADHD)
17
On the role of interaction mode and story structure in virtual reality serious games
18
Serious games to train nursing students to evaluate and care the signs pain
19
Serious game is an effective learning method for primary health care education of medical students: A randomized controlled trial
20
How Serious Games for Health Enhance Empowerment-Related Patient Education: The Impact of Gender
21
Dark Play of Serious Games: Effectiveness and Features (G4HE2018).
22
How families prepare their children for tooth extraction under general anaesthesia: Family and clinical predictors of non-compliance with a 'serious game'.
23
Development and evaluation of 'Pure Rush': An online serious game for drug education.
24
The impact of learner metacognition and goal orientation on problem-solving in a serious game environment
25
Serious Games as innovative tools in HR policy
26
A Web-Based Serious Game for Health to Reduce Perioperative Anxiety and Pain in Children (CliniPup): Pilot Randomized Controlled Trial.
27
CENGO: A Web-Based Serious Game to Increase the Programming Knowledge Levels of Computer Engineering Students
28
A web-based serious game for health to reduce perioperative anxiety and pain in children (CLiniPup): Pilot randomized controlled trial
29
AntibioGame®: A serious game for teaching medical students about antibiotic use.
30
Translating group programmes into online formats: establishing the acceptability of a parents' sex and relationships communication serious game.
31
Gamification, serious games and action video games in optometry practice.
32
Can games change children's eating behaviour? A review of gamification and serious games
33
Serious Games, Gamification, and Serious Mental Illness: A Scoping Review
34
Serious Games and Gamification in the Corporate Training Environment: a Literature Review
35
The Impact of a Novel Immersive Virtual Reality Technology Associated with Serious Games in Parkinson’s Disease Patients on Upper Limb Rehabilitation: A Mixed Methods Intervention Study
36
InsuOnline, a Serious Game to Teach Insulin Therapy to Primary Care Physicians: Design of the Game and a Randomized Controlled Trial for Educational Validation
37
The Impact of a Novel Immersive Virtual Reality Technology Associated with Serious Games in Parkinson’s Disease Patients on Upper Limb Rehabilitation: A Mixed Methods Intervention Study
38
Serious game for blockchain education purposes (using proof-of-work consensus of bitcoin)
39
learning lean with lego: developing and evaluating the efficacy of a serious game
40
a telemonitoring tool based on serious games addressing money management skills for people with intellectual disability
41
serious games – how do they try to make players think about immigration issues? an overview
42
guidelines for an effective design of serious games
43
integrated solution of a back office system for serious games targeted at physiotherapy
44
breve estudo do estado da arte sobre acidente vascular cerebral e serious games para aplicaÇao no projeto “avc” do nÚcleo de tecnologia assistiva da ufs
45
comparative study to develop a tool for the quality assessment of serious games intended to be used in education
46
implementation of serious games inspired by baluran national park to improve students’ critical thinking ability
47
serious game berbasis konsep open world sebagai sarana belajar mandiri dalam pengenalan bahasa mandarin untuk anak
48
The co.LAB Generic Framework for Collaborative Design of Serious Games: Development Study
49
A Prediction Model for Detecting Developmental Disabilities in Preschool-Age Children Through Digital Biomarker-Driven Deep Learning in Serious Games: Development Study
50
Developing Adaptive Serious Games for Children With Specific Learning Difficulties: A Two-phase Usability and Technology Acceptance Study
51
Standardizing the Development of Serious Games for Physical Rehabilitation: Conceptual Framework Proposal
52
Development and Evaluation of a New Serious Game for Continuing Medical Education of General Practitioners (Hygie): Double-Blinded Randomized Controlled Trial.
53
Game Design, Effectiveness, and Implementation of Serious Games Promoting Aspects of Mental Health Literacy Among Children and Adolescents: Systematic Review.
54
ENTRUST: A Serious Game-Based Virtual Patient Platform to Assess Entrustable Professional Activities in Graduate Medical Education.