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computer
Journals
1
1
the journal of school health
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Bibliographies
834
1
Data acquisition and processing for automated electron microscopy
2
a informática no processo de alfabetização escolar: um estudo de caso
3
consultation computer use to improve management of chronic disease in general practice: a before and after study
4
mapeamento dos suportes de auxílio ao ensino tradicional: uma contextualização da biblioteca, do livro, do computador, da internet e da tecnologia na educação
5
СРАВНЕНИЕ СТАНДАРТОВ УЧЕТА НЕМАТЕРИАЛЬНЫХ АКТИВОВ В УКРАИНЕ И ЗАРУБЕЖНЫХ СТРАНАХ
6
computational intelligence in tropical medicine
7
maxima – an open alternative for engineering education
8
interformat reliability of the patient health questionnaire: validation of the computerized version of the phq-9
9
graphical interface for measuring and recording temperature with the ds18b20 digital output sensor
10
the footwear designing session using crispin dynamics engineer. part ii: creating the parts, estimating the material consumption, grading
11
evolutionist of intelligence. introduction
12
Computer-based tools provide new insight into the key factors that cause physiological disorders of pistachio rootstocks cultured in vitro.
13
Concepts of Artificial Intelligence for Computer-Assisted Drug Discovery.
14
Computer-aided design and synthesis of 3-carbonyl-5-phenyl-1H-pyrazole as highly selective and potent BRAFV600E and CRAF inhibitor
15
Acceptance of educational use of tablet computers: A critical view of the FATIH Project
16
Computerized cognitive training in children and adolescents with attention deficit/hyperactivity disorder as add-on treatment to stimulants: feasibility study and protocol description
17
Teaching Computerized Content Analysis for Undergraduate Research Papers
18
Human Brain Computer/Machine Interface System Feasibility Study for Independent Core Observer Model Based Artificial General Intelligence Collective Intelligence Systems
19
Contribute to quantitative identification of casting defects based on computer analysis of X-ray images
20
Computer-Aided Detection of Lung Nodules in Chest X-Rays using Deep Convolutional Neural Networks
21
Teaching an Introductory Programming Course to Non-Computer Science Majors Using SageMath
22
Language Sense and Communication on Computer
23
A Human-Computer Interaction System for Agricultural Tools Museum Based on Virtual Reality Technology
24
Initial Evaluation of Computer-Assisted Radiologic Assessment for Renal Mass Edge Detection as an Indication of Tumor Roughness to Predict Renal Cancer Subtypes
25
ALTRIRAS: A Computer Game for Training Children with Autism Spectrum Disorder in the Recognition of Basic Emotions
26
Introducing Videoconferencing on Tablet Computers in Nurse–Patient Communication: Technical and Training Challenges
27
Computer-Aided Detection of Lung Nodules in Chest X-Rays using Deep Convolutional Neural Networks
28
Teaching an Introductory Programming Course to Non-Computer Science Majors Using SageMath
29
Strengths and limitations of computer assisted telephone interviews (CATI) for nutrition data collection in rural Kenya.
30
Suboptimal RED Feedback Control for Buffered TCP Flow Dynamics in Computer Network
31
Suboptimal feedback control of TCP flows in computer network using random early discard (RED) mechanism
32
Perceived impact of internet services on computer science undergraduate research in universities in Benue State, Nigeria
33
Towards computer vision-based approach for an adaptive traffic control system
34
Research on Computer Aided Design Software Innovation Based on VR Technology
35
Computer Based Business Simulation Application for Master Degree Students’ Professional Education in Economics and Management Courses in Polytechnic University
36
Computer Thinking and Basic Computer Education in Colleges and Universities
37
The Application of Computer in Physical Education Teaching and Its Influence on Campus Culture
38
SIM-CIG: A Serious Game to Practice and Improve Clinical Guidelines Adoption Based on Computer-Interpretable Guidelines.
39
A systematic review and meta-analysis of social emotional computer based interventions for autistic individuals using the serious game framework
40
Evaluating Immunopathogenic Biomarkers During Severe Malaria Illness as Modifiers of the Neuropsychologic Benefits of Computer Cognitive Games Rehabilitation in Ugandan Children
41
Results from a pilot study of a computer-based role-playing game for young people with psychosis
42
Computer game licences: The EULA and its discontents
43
Tablet computer games to measure dorsal stream performance in good and poor readers
44
Playing games in computers without physical interaction using electroencephalography for differently abled
45
The implementation of Miro, a media-as-place computer game
46
A new method for tongue rehabilitation with computer games: Pilot study
47
Effectiveness of Cognitive Computer games on Attention Span of Students with Intellectual Disability
48
Serious Games in Computer Science Learning Goals
49
ExerBrain: A Comparison of Positive and Negative Reinforcement in Attention Training Using BCI based Computer Games
50
Effectiveness of Computer games of Emotion Regulation on Social skills of Children with Intellectual Disability
51
Factitious: Large scale computer game to fight fake news and improve news literacy
52
About some barriers in usage of educational computer games by teachers in STEM
53
Using computer games to support mental health interventions: Naturalistic deployment study
54
Concurrent Validity and Reliability of Alternative Computer Game for the Coincidence-Anticipation Timing Task
55
Engaging students in computer science education through game development with unity
56
Applying Brain-Computer Interface Technology for Evaluation of User Experience in Playing Games
57
Game-based learning in mechanical engineering education: Case study of games-based learning application in computer aided design assembly
58
The PERSON project: a serious brain-computer interface game for treatment in cognitive impairment
59
Investigating the Impact of an Immersive Computer-based Math Game on the Learning Process of Undergraduate Students
60
Sociology a game changer in computer science programs
61
The development and evaluation of ‘farm animal welfare’: An educational computer game for children
62
Pervasive Serious Game for Development Skills in Computer Networking
63
Serious games in learning Computer Networks. An analysis from the optimal experience
64
Problematic computer game use as expression of Internet addiction and its association with self-rated health in the Lithuanian adolescent population
65
Correction: The evaluation of the effect of a newly designed Computer Game on 7th Grade Students' motivation towards science and aggression [EURASIA J. Math., Sci Tech. Ed, 13, 8, (2017) (5379-5393)] https://doi.org/10.12973/eurasia.2017.00831a
66
The evaluation of the effect of a newly designed computer game on 7th grade students' motivation towards science and aggression
67
Priming effect of computer game violence on children’s aggression levels
68
Emotions in social computer games: Relations with bullying, aggression, and school belonging
69
How gamers manage aggression: Situating skills in collaborative computer games
70
He just wants to play: How goals determine the influence of violent computer games on aggression
71
Exposure to violent computer games and Chinese adolescents' physical aggression: The role of beliefs about aggression, hostile expectations, and empathy
72
Effects of violent and non-violent computer video games on explicit and implicit aggression
73
Computer games in childhood and adolescence: Relations to addictive behavior, ADHD, and aggression
74
Changes in the P300 amplitude under the influence of "aggressive" computer game in adolescents with different levels of initial aggression and conflicting behavior
75
Excessive computer game playing: Evidence for addiction and aggression?
76
Gender stereotypes, aggression, and computer games: An online survey of women
77
Investigation of the relationship between social isolation, self-esteem, aggression and computer game play in Japanese adolescents
78
Aggression, competition and computer games: Computer and human opponents
79
The Skilled, the Knowledgeable, and the Motivated: Investigating the Strategic Allocation of Time on Task in a Computer-Based Assessment.
80
Computer-based assessment of reading ability and subtypes of readers with reading comprehension difficulties: a study in French children from G2 to G9
81
Theoretical Basis for Virtual Skull Orientation According to Three-Dimensional Frankfort Horizontal Plane for Computer-Aided Surgical Simulation.
82
Corrigendum to: Designing and developing a mobile app for clinical decision support: An interprofessional collaboration (CIN - Computers Informatics Nursing (2018) 36: 10 (469) DOI: 10.1097/CIN.0000000000000487)
83
Advancing beyond the system: telemedicine nurses’ clinical reasoning using a computerised decision support system for patients with COPD – an ethnographic study
84
Computerized intervention to improve sustained attention in a child with ADHD
85
Implementation of an Internal Quality Assurance System at Pablo de Olavide University of Seville: Improving Computer Science Students Skills
86
Computer science education: online content modules and professional development for secondary teachers in west tennessee—a case study
87
Transitioning from introductory block-based and text-based environments to professional programming languages in high school computer science classrooms
88
Transformative learning for computer science teachers: Examining how educators learn e-textiles in professional development
89
A cross-analysis of block-based and visual programming apps with computer science student-teachers
90
Computer-model-based audio and its influence on science learning by people who are blind
91
Methodology and Epistemology of Computer Simulations and Implications for Science Education
92
Collaborative assessments in computer science education: A survey
93
Preface of the "4th Symposium on Modelling and Simulation in Computer Sciences and Engineering"
94
Preface of the "symposium on Computers, Modelling and Interactive Environments in Science, Technology, Engineering and Mathematics Education"
95
Keyword Based System to Enhance the Efficiency of Student's Performance Report in Computer Science Education
96
Guest Editorial: Special Issue on Theoretical Aspects of Computer Science
97
Design of Mobile Learning System for Courses of Computer Science and Technology
98
Exploring Politicized Trust in a Racially Diverse Computer Science Classroom
99
Eric Davidson's Regulatory Genome for Computer Science: Causality, Logic, and Proof Principles of the Genomic cis-Regulatory Code
100
Pedagogy that supports computer science for All
101
An empirical study of computer science majors’ intentions in Vietnamese higher education