Research Article

The Use of Gamified Learning Modules in Teaching Geometry

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Psych Educ Multidisc J, 2026, 55 (8), 1099-1104, DOI: https://doi.org/10.70838/pemj.550810, ISSN 2822-4353
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Abstract

This study investigated the effectiveness of Gamified Learning Modules (GLMs) in enhancing the geometry performance of Grade 8 students at Quezon National High School. Using a pre-experimental one-group pre-test–post-test design, data were gathered from 104 students who completed a pre-test prior to exposure to the GLMs and a post-test after engaging with the modules. Descriptive results revealed that in the pre-test, 43% of the students achieved a very satisfactory rating, 30% were satisfactory, 25% were fair, 2% were poor, and none reached the outstanding level. Following the implementation of the GLMs, performance improved notably: 12% attained an outstanding rating, 59% were very satisfactory, 28% were satisfactory, 2% were fair, and no student received a poor rating. Comparative analysis showed a statistically significant difference between pre-test and post-test scores, indicating substantial improvement after exposure to the gamified modules. The computed effect size of 0.78 suggests a large practical impact, demonstrating that the GLMs meaningfully enhanced students’ academic performance in geometry. These findings affirm the potential of gamification as an effective instructional strategy for improving mathematical achievement. However, the scope of the study was limited to Grade 8 students of Quezon National High School and focused exclusively on selected geometry topics in Mathematics 8, which may affect the generalizability of the results to other grade levels, mathematical domains, or educational contexts.
Keywords gamification quasi-experimental design secondary education Mathematics Education gamified learning module teaching geometry
Authors 2

The team behind this paper

2 authors, 2 institutions.

This paper Cabay National High School Cabay National High Sch… 1 author Dapdapan Elementary School Dapdapan Elementary Sch… 1 author Maria Luisa Ulan — corresponding author MU Maria Luisa Ulan ✉ Elmer Escala EE Elmer Escala

Readership

326 reads over 8 months.

April 2026 November 2026

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This article is token #7772 of SciMatic Articles (ERC-1155): 1,000,000 tokens, minted once, never more. The chain also stores a fingerprint (SHA-256) of the article's record, so anyone can check that it has not been altered.

HolderWalletTokens
SciMatic 0xc35709…277732 100,000 (10%)
Maria Luisa Ulan 0xfE9151…aEB1b3 450,000 (45%)
Elmer Escala 0x3dA482…df1F5b 450,000 (45%)
Content hash 0xac6f5d1d890085145f6f7abe651b8e2927749e29deba527575793e831b9b2071

Bibliographic Information

Maria Luisa Ulan, Elmer Escala, (2026). The Use of Gamified Learning Modules in Teaching Geometry, Psychology and Education: A Multidisciplinary Journal, 55(8): 1099-1104
Bibtex Citation
@article{maria_luisa_ulan2026pemj,
author = {Maria Luisa Ulan and Elmer Escala},
title = {The Use of Gamified Learning Modules in Teaching Geometry},
journal = {Psychology and Education: A Multidisciplinary Journal},
year = {2026},
volume = {55},
number = {8},
pages = {1099-1104},
doi = {10.70838/pemj.550810},
url = {https://scimatic.org/index.php/show_manuscript/7772}
}
APA Citation
Ulan, M.L., Escala, E., (2026). The Use of Gamified Learning Modules in Teaching Geometry. Psychology and Education: A Multidisciplinary Journal, 55(8), 1099-1104. https://doi.org/10.70838/pemj.550810

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