Research Article

Effect of Gamification on the Attitudes of the Students toward Mathematics and Academic Performance

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Psych Educ Multidisc J, 2025, 33 (2), 186-197, DOI: https://doi.org/10.70838/pemj.330205, ISSN 2822-4353
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Abstract

This study aimed to investigate the effect of gamification on the attitudes of the students towards Mathematics and academic performance of Grade 9 students. The attitudes of students were assessed using a ATMI- Likert scale before and after the intervention, with both the experimental and control groups exhibiting neutral attitudes towards mathematics. Academic performance was measured through pre-test and post-test scores, revealing a significant improvement in the experimental group, reaching a very satisfactory level, while the control group achieved a satisfactory level. Statistical analysis indicated no significant change in attitudes towards mathematics between the groups post-intervention. However, a substantial increase in academic performance was observed in the experimental group, with a mean score jump from 10.06 to 25.33, significantly higher than the control group's score of 17.82. These findings suggest that while attitudes remained neutral, the gamification intervention had a notable positive impact on the academic performance of students in the experimental group compared to the control group. Overall, the intervention had a more significant impact on academic achievement in comparison to the control group. The incorporation of gamification into mathematics education for students in the ninth grade has a great deal of promise for improving both students' attitudes about the subject as well as their academic achievement. Educators can create engaging learning experiences by utilizing the motivational components of games.

Keywords students Attitudes academic performance gamification
Authors 2

The team behind this paper

2 authors, 1 institution.

This paper La Carlota City College — Philippines La Carlota City College 2 authors Jesalyn Lazarte — corresponding author JL Jesalyn Lazarte ✉ Sharon Apohen SA Sharon Apohen

Readership

663 reads over 20 months.

March 2025 October 2026

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This article is token #4631 of SciMatic Articles (ERC-1155): 1,000,000 tokens, minted once, never more. The chain also stores a fingerprint (SHA-256) of the article's record, so anyone can check that it has not been altered.

HolderWalletTokens
SciMatic 0xc35709…277732 100,000 (10%)
Jesalyn Lazarte 0xf1D093…2AF7eE 450,000 (45%)
Sharon Apohen 0xbA63dE…69eb9B 450,000 (45%)
Content hash 0x0f3a95b5373b3ba20cdef84ea67d01c1d9690963db1909b08d5eeec452f621b4

Bibliographic Information

Jesalyn Lazarte, Sharon Apohen, (2025). Effect of Gamification on the Attitudes of the Students toward Mathematics and Academic Performance, Psychology and Education: A Multidisciplinary Journal, 33(2): 186-197
Bibtex Citation
@article{jesalyn_lazarte2025pemj,
author = {Jesalyn Lazarte and Sharon Apohen},
title = {Effect of Gamification on the Attitudes of the Students toward Mathematics and Academic Performance},
journal = {Psychology and Education: A Multidisciplinary Journal},
year = {2025},
volume = {33},
number = {2},
pages = {186-197},
doi = {10.70838/pemj.330205},
url = {https://scimatic.org/index.php/show_manuscript/4631}
}
APA Citation
Lazarte, J., Apohen, S., (2025). Effect of Gamification on the Attitudes of the Students toward Mathematics and Academic Performance. Psychology and Education: A Multidisciplinary Journal, 33(2), 186-197. https://doi.org/10.70838/pemj.330205

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