Research Article

Utilization of Mobile Game Application in Assessing Students’ Learning in Biology

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Psych Educ Multidisc J, 2023, 11 (6), 577-587, DOI: https://doi.org/10.5281/zenodo.8205780, ISSN 2822-4353
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Abstract

The study aimed to design and utilize a mobile game application in assessing Grade 9 students in Biology at Our Lady of Perpetual Succor College, Marikina City during the school year 2022-2023.This quantitative evaluation research utilized a research-made mobile game application as an assessment tool (quiz) which focused on the effects and impact of the implementation of the designed mobile game application.  The researcher used 50 Grade 9 students for pilot testing, 50 Grade 9 students for the actual testing, 15 Science Teachers, and 15 combined IT personnel and ICT Teachers.The expert and teacher respondents strongly agree that the game mechanics of the developed assessment tool gives enjoyable gameplay, make the game interactive, guide the players in getting the right answer, and with rules and instructions that are easy to comprehend. More so, the evaluations of the expert and teacher respondents on the developed assessment tool in learning Biology do not differ significantly. Moreover, the developed game application has the potential to be used for an assessment tool. It offered features that would enable the students to grasp the concepts involved in Biology.

Keywords Biology philippines mobile game students’ learning mobile game application
Author 1

The team behind this paper

1 author, 1 institution.

This paper Marikina Polytechnic College — Philippines Marikina Polytechnic Co… 1 author Liesel Bien — corresponding author LB Liesel Bien ✉

Readership

374 reads over 33 months.

February 2024 October 2026

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This article is token #1700 of SciMatic Articles (ERC-1155): 1,000,000 tokens, minted once, never more. The chain also stores a fingerprint (SHA-256) of the article's record, so anyone can check that it has not been altered.

HolderWalletTokens
SciMatic 0xc35709…277732 100,000 (10%)
Liesel Bien 0x2788C1…6F9803 900,000 (90%)
Content hash 0x34899b974542ed72a1bd29072500bef2aeb8991b91e37437d6c10d3252a6b637

Bibliographic Information

Liesel Bien (2023). Utilization of Mobile Game Application in Assessing Students’ Learning in Biology, Psychology and Education: A Multidisciplinary Journal, 11(6): 577-587
Bibtex Citation
@article{liesel_bien2023pemj,
author = {Liesel Bien},
title = {Utilization of Mobile Game Application in Assessing Students’ Learning in Biology},
journal = {Psychology and Education: A Multidisciplinary Journal},
year = {2023},
volume = {11},
number = {6},
pages = {577-587},
doi = {10.5281/zenodo.8205780},
url = {https://scimatic.org/index.php/show_manuscript/1700}
}
APA Citation
Bien, L., (2023). Utilization of Mobile Game Application in Assessing Students’ Learning in Biology. Psychology and Education: A Multidisciplinary Journal, 11(6), 577-587. https://doi.org/10.5281/zenodo.8205780

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