Teaching Programming Principles through a Game Engine

Teaching Programming Principles through a Game Engine

Hernandez, Cristiane Camilo;Silva, Luciano;Segura, Rafael Alencar;Schimiguel, Juliano;Ledón, Manuel Fernandez Paradela;Bezerra, Luis Naito Mendes;Silveira, Ismar Frango;
clei electronic journal 2010 Vol. 13 pp. -
322
hernandez2010teachingclei

Abstract

Teaching fundamental programming to freshmen is a hard task to be performed, given the high level of abstraction and logical reasoning that are required for these students to develop in a very early stage of their course. This paper presents a discussion about this topic, along with a case study where computer games are meant to be developed by students in a first programming course, through the use of a game engine which allow students to develop fundamental programming skills without having to learn syntax and idiosyncrasies of any programming language.

Citation

ID: 61901
Ref Key: hernandez2010teachingclei
Use this key to autocite in SciMatic or Thesis Manager

References

Blockchain Verification

Account:
NFT Contract Address:
0x95644003c57E6F55A65596E3D9Eac6813e3566dA
Article ID:
61901
Unique Identifier:
Network:
Scimatic Chain (ID: 481)
Loading...
Blockchain Readiness Checklist
Authors
Abstract
Journal Name
Year
Title
5/5
Creates 1,000,000 NFT tokens for this article
Token Features:
  • ERC-1155 Standard NFT
  • 1 Million Supply per Article
  • Transferable via MetaMask
  • Permanent Blockchain Record
Blockchain QR Code
Scan with Saymatik Web3.0 Wallet

Saymatik Web3.0 Wallet