Teaching Programming Principles through a Game Engine
Hernandez, Cristiane Camilo;Silva, Luciano;Segura, Rafael Alencar;Schimiguel, Juliano;Ledón, Manuel Fernandez Paradela;Bezerra, Luis Naito Mendes;Silveira, Ismar Frango;
clei electronic journal2010Vol. 13pp. -
322
hernandez2010teachingclei
Abstract
Teaching fundamental programming to freshmen is a hard task to be performed, given the high level of abstraction and logical reasoning that are required for these students to develop in a very early stage of their course. This paper presents a discussion about this topic, along with a case study where computer games are meant to be developed by students in a first programming course, through the use of a game engine which allow students to develop fundamental programming skills without having to learn syntax and idiosyncrasies of any programming language.