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Digital Game-Based Learning: A Tool for Enhancing Engagement, Motivation, and Autonomy in Araling Panlipunan of Grade Eight Junior High School Students
Christine Ann Florese — Psychology and Education: A Multidisciplinary Journal (2025)
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APA APA 7th
Florese, C. A. (2025). Digital Game-Based Learning: A Tool for Enhancing Engagement, Motivation, and Autonomy in Araling Panlipunan of Grade Eight Junior High School Students. Psychology and Education: A Multidisciplinary Journal, 45(8), 1023-1035. https://doi.org/10.70838/pemj.450809
MLA MLA 9th
Florese, Christine Ann. "Digital Game-Based Learning: A Tool for Enhancing Engagement, Motivation, and Autonomy in Araling Panlipunan of Grade Eight Junior High School Students." Psychology and Education: A Multidisciplinary Journal, vol. 45, no. 8, 2025, pp. 1023-1035. DOI: 10.70838/pemj.450809.
CHI Chicago
Florese, Christine Ann. "Digital Game-Based Learning: A Tool for Enhancing Engagement, Motivation, and Autonomy in Araling Panlipunan of Grade Eight Junior High School Students." Psychology and Education: A Multidisciplinary Journal 45, no. 8 (2025): 1023-1035. https://doi.org/10.70838/pemj.450809.
HAR Harvard
Florese, C. A. (2025) 'Digital Game-Based Learning: A Tool for Enhancing Engagement, Motivation, and Autonomy in Araling Panlipunan of Grade Eight Junior High School Students', Psychology and Education: A Multidisciplinary Journal, 45(8), pp. 1023-1035. doi: 10.70838/pemj.450809.
IEEE IEEE
C. A. Florese, "Digital Game-Based Learning: A Tool for Enhancing Engagement, Motivation, and Autonomy in Araling Panlipunan of Grade Eight Junior High School Students," Psychology and Education: A Multidisciplinary Journal, vol. 45, no. 8, pp. 1023-1035, 2025. doi: 10.70838/pemj.450809.
VAN Vancouver
Florese CA. Digital Game-Based Learning: A Tool for Enhancing Engagement, Motivation, and Autonomy in Araling Panlipunan of Grade Eight Junior High School Students. Psychology and Education: A Multidisciplinary Journal. 2025;45(8):1023-1035. doi: 10.70838/pemj.450809.
BIB BibTeX
@article{christine2025,
  title     = {Digital Game-Based Learning: A Tool for Enhancing Engagement, Motivation, and Autonomy in Araling Panlipunan of Grade Eight Junior High School Students},
  author    = {Christine Ann Florese},
  journal   = {Psychology and Education: A Multidisciplinary Journal},
  volume    = {45},
  number    = {8},
  pages     = {1023-1035},
  year      = {2025},
  doi       = {10.70838/pemj.450809},
}