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Effectiveness of Gamification Strategy in Increasing the Grade 10 Student’s Academic Motivation
Rene Ellen Benneth Villacarlos; Joseph Anthony Nietes; Reanne Joy Aliligay; Vivian Caspe; Via Dianne Fieldad; Reychel Mae Galindo; Ruthell Moreno — Psychology and Education: A Multidisciplinary Journal (2024)
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APA APA 7th
Villacarlos, R. E. B., Nietes, J. A., Aliligay, R. J., Caspe, V., Fieldad, V. D., Galindo, R. M., & Moreno, R. (2024). Effectiveness of Gamification Strategy in Increasing the Grade 10 Student’s Academic Motivation. Psychology and Education: A Multidisciplinary Journal, 17(3), 199-207. https://doi.org/10.5281/zenodo.10672206
MLA MLA 9th
Villacarlos, Rene Ellen Benneth, et al.. "Effectiveness of Gamification Strategy in Increasing the Grade 10 Student’s Academic Motivation." Psychology and Education: A Multidisciplinary Journal, vol. 17, no. 3, 2024, pp. 199-207. DOI: 10.5281/zenodo.10672206.
CHI Chicago
Villacarlos, Rene Ellen Benneth, Joseph Anthony Nietes, Reanne Joy Aliligay, Vivian Caspe, Via Dianne Fieldad, Reychel Mae Galindo, and Ruthell Moreno. "Effectiveness of Gamification Strategy in Increasing the Grade 10 Student’s Academic Motivation." Psychology and Education: A Multidisciplinary Journal 17, no. 3 (2024): 199-207. https://doi.org/10.5281/zenodo.10672206.
HAR Harvard
Villacarlos, R. E. B., Nietes, J. A., Aliligay, R. J., Caspe, V., Fieldad, V. D., Galindo, R. M. & Moreno, R. (2024) 'Effectiveness of Gamification Strategy in Increasing the Grade 10 Student’s Academic Motivation', Psychology and Education: A Multidisciplinary Journal, 17(3), pp. 199-207. doi: 10.5281/zenodo.10672206.
IEEE IEEE
R. E. B. Villacarlos, J. A. Nietes, R. J. Aliligay, V. Caspe, V. D. Fieldad, R. M. Galindo, and R. Moreno, "Effectiveness of Gamification Strategy in Increasing the Grade 10 Student’s Academic Motivation," Psychology and Education: A Multidisciplinary Journal, vol. 17, no. 3, pp. 199-207, 2024. doi: 10.5281/zenodo.10672206.
VAN Vancouver
Villacarlos REB, Nietes JA, Aliligay RJ, Caspe V, Fieldad VD, Galindo RM, Moreno R. Effectiveness of Gamification Strategy in Increasing the Grade 10 Student’s Academic Motivation. Psychology and Education: A Multidisciplinary Journal. 2024;17(3):199-207. doi: 10.5281/zenodo.10672206.
BIB BibTeX
@article{rene2024,
  title     = {Effectiveness of Gamification Strategy in Increasing the Grade 10 Student’s Academic Motivation},
  author    = {Rene Ellen Benneth Villacarlos and Joseph Anthony Nietes and Reanne Joy Aliligay and Vivian Caspe and Via Dianne Fieldad and Reychel Mae Galindo and Ruthell Moreno},
  journal   = {Psychology and Education: A Multidisciplinary Journal},
  volume    = {17},
  number    = {3},
  pages     = {199-207},
  year      = {2024},
  doi       = {10.5281/zenodo.10672206},
}