Gaming the Lecture Hall: Using Social Gamification to Enhance Student Motivation and Participation

Gaming the Lecture Hall: Using Social Gamification to Enhance Student Motivation and Participation

Mader, S.
Advances in Intelligent Systems and Computing 2020 Vol. 916 pp. 555-566
241
mader2020gamingadvances

Citation

ID: 37823
Ref Key: mader2020gamingadvances
Use this key to autocite in SciMatic or Thesis Manager

References

Blockchain Verification

Account:
NFT Contract Address:
0x95644003c57E6F55A65596E3D9Eac6813e3566dA
Article ID:
37823
Unique Identifier:
10.1007/978-3-030-11932-4_53
Network:
Scimatic Chain (ID: 481)
Loading...
Blockchain Readiness Checklist
Authors
Abstract
Journal Name
Year
Title
4/5
Blockchain Upload Locked

Complete all 5 checklist items to tokenize your article

Saymatik Web3.0 Wallet