how to build an embodiment lab: achieving body representation illusions in virtual reality

how to build an embodiment lab: achieving body representation illusions in virtual reality

;Bernhard eSpanlang;Jean-Marie eNormand;Jean-Marie eNormand;David eBorland;David eBorland;David eBorland;Konstantina eKilteni;Elias eGiannopoulos;Ausias ePomes;Mar eGonzalez-Franco;Daniel ePérez Marcos;Jorge eArroyo Palacios;Xavier Navarro Muncunill;Mel eSlater
canadian journal of philosophy 2014 Vol. 1 pp. -
229
espanlang2014frontiershow

Abstract

Advances in computer graphics algorithms and virtual reality (VR) systems, together with the reduction in cost of associated equipment, have led scientists to consider VR as a useful tool for conducting experimental studies in fields such as neuroscience and experimental psychology. In particular virtual body ownership, where the feeling of ownership over a virtual body is elicited in the participant, has become a useful tool in the study of body representation, in cognitive neuroscience and psychology, concerned with how the brain represents the body. Although VR has been shown to be a useful tool for exploring body ownership illusions, integrating the various technologies necessary for such a system can be daunting. In this paper we discuss the technical infrastructure necessary to achieve virtual embodiment. We describe a basic VR system and how it may be used for this purpose, and then extend this system with the introduction of real-time motion capture, a simple haptics system and the integration of physiological and brain electrical activity recordings.

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