evaluation of spatial perspective taking skills using a digital game with different levels of immersion

evaluation of spatial perspective taking skills using a digital game with different levels of immersion

;Laura Freina;Rosa Bottino;Mauro Tavella;Carlo Chiorri
Disaster medicine and public health preparedness 2017 Vol. 4 pp. -
186
freina2017internationalevaluation

Abstract

The present paper presents the results of an experiment aimed at assessing the impact of different levels of immersion on performance in a Spatial Perspective Taking (SPT) task. Since SPT is an embodied skill, the hypothesis was that the more immersive a tool is, the better the performance should be. Ninety-eight students from a local primary school have played with three different versions of a game: (i) completely immersive with a Head Mounted Display, (ii) semi immersive on a computer screen and (iii) non-immersive where no movements were possible for the player. Results showed that in the immersive versions of the game, players obtained higher scores than in the non-immersive version, suggesting that an immersive tool can better support performance in a SPT task.

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0x95644003c57E6F55A65596E3D9Eac6813e3566dA
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