The subject of study of this paper is multimedia capabilities, which are used for lectures on programming for undergraduate students to learn Computer Science and Engineering.
The objective is to analyze the factors affecting the efficiency of lectures on programming, readable using multimedia, identifying the advantages and disadvantages of using presentations and process of creating and debugging programs in software environments demonstration, and to make recommendations on the use of illustrative material aimed at improving student's handout with the knowledge readable material.
Scientific novelty of the material is to identify and analyze the factors influencing the effectiveness of teaching programming using multimedia as well as to make recommendations on the creation of illustrative material in the form of lecture presentations, analyse the negative side effects of presentations and opportunities to address them.
It is stated that even at the initial stage of teaching in programming the amount of learning material and associated details in their records to which student's attention should be drawn, commensurate with the restrictions of psycho physiological capabilities defined for modern undergraduate students to remember and learn. The conclusion about expediency to improve lectures efficiency through the use of multimedia equipment capabilities is made.
The types of illustrative material used in lectures on programming are listed and named, examples of illustrative material for presentation slides are analyzed. The positive results of the process of program creating, debugging and running directly in the programming environment during the lecture are underlined .
As the merits of the multimedia-based lectures are marked a significant reduction of time to be required for material presentation ( from 10 to 30 %) and the structured and with no errors in the program texts of lectures available for students. Negative effects of the multimedia lecture use are identified. These are as follows: distracting animated presentations and program execution in real time, a break of understanding material taught because it is impossible to show a strongly narrative materials on a single slide, a lack of rapid changes in the sequence of material presentation and decreased attention while demonstrating a long text on a slide. The article gives recommendations for eliminating each of the negative effects or reducing its negative impact. The article conclusions prove the high efficiency of multimedia at lecturing to the undergraduate students who learn in Computer Science and Engineering, provided that the proposed recommendations are fulfilled.