SciMatic
Journals
Thesis Rep
Docs
Products
SciMatic.net
Journament
Journal Manager
Subjects
Thesis
ImProofer
Research Groups
Letter Pad
Conferences
Services
About
SciMatic
Team
Earn With Us
Join Us
Contact Us
EN
English
Türkçe
Español
Português
Pусский
Filipino
Tiếng Việt
हिन्दी
العربية
বাংলা
Deutsch
中文
Login
Keyword Connections
serious games
Journals
11
1
Frontiers in psychology
2
computer methods and programs in biomedicine
3
International journal of medical informatics
4
games for health journal
5
drug and alcohol review
6
journal of biomedical informatics
7
journal of the american college of surgeons
8
international journal of paediatric dentistry
9
annual review of psychology
10
neuropsychology, development, and cognition section b, aging, neuropsychology and cognition
11
journal of optometry
Research Groups
0
No Research Group Connected
Bibliographies
39
1
Game-based interventions for neuropsychological assessment, training and rehabilitation: Which game-elements to use? A systematic review.
2
A new tool to assess amnestic mild cognitive impairment in Turkish older adults: virtual supermarket (VSM).
3
Development and evaluation of 'Pure Rush': An online serious game for drug education.
4
AntibioGame®: A serious game for teaching medical students about antibiotic use.
5
Online Patient Portal Use and Time to Renal Transplantation in Patients on Hemodialysis.
6
Exergaming in Youth and Young Adults: A Narrative Overview.
7
Evaluating Impact on Motivation and Academic Performance of a Game-Based Learning Experience Using Kahoot.
8
Gamification, serious games and action video games in optometry practice.
9
a telemonitoring tool based on serious games addressing money management skills for people with intellectual disability
10
review of components from frameworks and models for dgbl for history based courses
11
serious games – how do they try to make players think about immigration issues? an overview
12
comparative study to develop a tool for the quality assessment of serious games intended to be used in education
13
telespeech with tinyeye
14
evaluating the usefulness of eye tracking in game-based learning
15
the art gallery test: a preliminary comparison between traditional neuropsychological and ecological vr-based tests
16
individual and collaborative performance and level of certainty in metavals
17
smart aging platform for evaluating cognitive functions in aging: a comparison with the moca in a normal population
18
Game Design, Effectiveness, and Implementation of Serious Games Promoting Aspects of Mental Health Literacy Among Children and Adolescents: Systematic Review.
19
Serious Games in Computer Science Learning Goals
20
Serious games in learning Computer Networks. An analysis from the optimal experience
21
On the role of interaction mode and story structure in virtual reality serious games
22
Serious games to train nursing students to evaluate and care the signs pain
23
How Serious Games for Health Enhance Empowerment-Related Patient Education: The Impact of Gender
24
Dark Play of Serious Games: Effectiveness and Features (G4HE2018).
25
Serious Games as innovative tools in HR policy
26
Development of Serious Games (Equit'Game) to Address Health and Environmental Inequalities: Protocol for an App-Delivered Program to Perform a Territorial Diagnosis.
27
Can games change children's eating behaviour? A review of gamification and serious games
28
Serious Games, Gamification, and Serious Mental Illness: A Scoping Review
29
Serious Games and Gamification in the Corporate Training Environment: a Literature Review
30
The Impact of a Novel Immersive Virtual Reality Technology Associated with Serious Games in Parkinson’s Disease Patients on Upper Limb Rehabilitation: A Mixed Methods Intervention Study
31
The Impact of a Novel Immersive Virtual Reality Technology Associated with Serious Games in Parkinson’s Disease Patients on Upper Limb Rehabilitation: A Mixed Methods Intervention Study
32
guidelines for an effective design of serious games
33
integrated solution of a back office system for serious games targeted at physiotherapy
34
breve estudo do estado da arte sobre acidente vascular cerebral e serious games para aplicaÇao no projeto “avc” do nÚcleo de tecnologia assistiva da ufs
35
implementation of serious games inspired by baluran national park to improve students’ critical thinking ability
36
The co.LAB Generic Framework for Collaborative Design of Serious Games: Development Study
37
A Prediction Model for Detecting Developmental Disabilities in Preschool-Age Children Through Digital Biomarker-Driven Deep Learning in Serious Games: Development Study
38
Developing Adaptive Serious Games for Children With Specific Learning Difficulties: A Two-phase Usability and Technology Acceptance Study
39
Standardizing the Development of Serious Games for Physical Rehabilitation: Conceptual Framework Proposal