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Keyword Connections
virtual reality
Journals
51
1
Scientific reports
2
PloS one
3
multisensory research
4
ACS omega
5
the journal of physiology
6
Sensors (Basel, Switzerland)
7
Journal of medical Internet research
8
Frontiers in psychology
9
frontiers in neurorobotics
10
brain and behavior
11
BMJ open
12
journal of clinical medicine
13
bmc musculoskeletal disorders
14
International journal of environmental research and public health
15
Ergonomics
16
Health Communication
17
journal of neuroscience methods
18
Psychological medicine
19
psychoneuroendocrinology
20
accident; analysis and prevention
21
games for health journal
22
the journal of physical chemistry a
23
european journal of psychotraumatology
24
The Journal of surgical research
25
Social psychiatry and psychiatric epidemiology
26
Behaviour research and therapy
27
NeuroImage
28
advances in experimental medicine and biology
29
physical & occupational therapy in pediatrics
30
international journal of technology assessment in health care
31
journal of clinical neuroscience : official journal of the neurosurgical society of australasia
32
Medical journal of the Islamic Republic of Iran
33
Nursing Administration Quarterly
34
journal of interprofessional care
35
journal of dental education
36
plastic and reconstructive surgery
37
The Journal of nursing education
38
revue de l'infirmiere
39
european journal of dental education : official journal of the association for dental education in europe
40
International journal of clinical and health psychology : IJCHP
41
biomedical engineering online
42
jmir rehabilitation and assistive technologies
43
international journal of rehabilitation research internationale zeitschrift fur rehabilitationsforschung revue internationale de recherches de readaptation
44
laryngoscope investigative otolaryngology
45
pain management
46
journal of neuroengineering and rehabilitation
47
Health informatics journal
48
Journal of personalized medicine
49
evolution; international journal of organic evolution
50
internet interventions
51
Cognitive behaviour therapy
Research Groups
0
No Research Group Connected
Bibliographies
198
1
Rotating One's Head Modulates the Perceived Velocity of Motion Aftereffect.
2
Camera Stabilization in 360° Videos and Its Impact on Cyber Sickness, Environmental Perceptions, and Psychophysiological Responses to a Simulated Nature Walk: A Single-Blinded Randomized Trial.
3
Virtual Reality for Health Professions Education: Systematic Review and Meta-Analysis by the Digital Health Education Collaboration.
4
Moral Judgements on the Actions of Self-Driving Cars and Human Drivers in Dilemma Situations From Different Perspectives.
5
Using avatars in weight management settings: A systematic review.
6
Intensive virtual reality and robotic based upper limb training compared to usual care, and associated cortical reorganization, in the acute and early sub-acute periods post-stroke: a feasibility study.
7
Carrier control in 2D transition metal dichalcogenides with AlO dielectric.
8
Technology-assisted rehabilitation following total knee or hip replacement for people with osteoarthritis: a systematic review and meta-analysis.
9
Revealing users' experience and social interaction outcomes following a web-based smoking prevention intervention for adolescents: A qualitative study.
10
The training game SALIENCE for the therapy of alcohol use disorder.
11
Electroencephalographic evidence for the involvement of mirror-neuron and error-monitoring related processes in virtual body ownership.
12
Substituent Effect on the Himbert Intramolecular Arene/Allene Diels-Alder Reaction: NBO Analysis and State Specific Dual Descriptors.
13
Digest: Ecology and signal structure drive the evolution of synchronous displays in fiddler crabs.
14
Experiential exposure to texting and walking in virtual reality: A randomized trial to reduce distracted pedestrian behavior.
15
A Meta-Analysis of the Effectiveness of Guilt on Health-Related Attitudes and Intentions.
16
Simulation training for ceramic crown preparation in the dental setting using a virtual educational system.
17
Effectiveness of virtual reality on balance ability in individuals with incomplete spinal cord injury: A systematic review.
18
First experiences with patient-centered training in virtual reality.
19
Robotic and Virtual Reality BCIs Using Spatial Tactile and Auditory Oddball Paradigms.
20
Agency and responsibility over virtual movements controlled through different paradigms of brain-computer interface.
21
Studying the Effect of Display Type and Viewing Perspective on User Experience in Virtual Reality Exergames.
22
Virtual Patients in Health Professions Education.
23
The Influence of Gamification on Decision Making in Nursing Students.
24
Virtual Reality Treatment for Public Speaking Anxiety in Students. Advancements and Results in Personalized Medicine.
25
Evaluation of the Visual Stimuli on Personal Thermal Comfort Perception in Real and Virtual Environments Using Machine Learning Approaches.
26
Validity of a Fully-Immersive VR-Based Version of the Box and Blocks Test for Upper Limb Function Assessment in Parkinson’s Disease
27
Using machine-learning approach to distinguish patients with methamphetamine dependence from healthy subjects in a virtual reality environment.
28
Validity of a Fully-Immersive VR-Based Version of the Box and Blocks Test for Upper Limb Function Assessment in Parkinson’s Disease
29
Using HoloLens to create a virtual operator station for mobile robots
30
Application of Augmented Reality in Mobile Robot Teleoperation
31
combined cognitive-motor rehabilitation in virtual reality improves motor outcomes in chronic stroke – a pilot study
32
differences in spatial memory recognition due to cognitive style
33
eyeblink classical conditioning and post traumatic stress disorder – a model systems approach
34
editorial: the uncanny valley hypothesis and beyond
35
model management in virtual reality research
36
fcj-120 other ways of knowing: embodied investigations of the unstable, slippery and incomplete
37
erkenntnisgewinnn durch virtuelle realitäten
38
investigating social gaze as an action-perception online performance
39
sensitivity to social contingency in adults with high-functioning autism during computer-mediated embodied interaction
40
usability of videogame-based dexterity training in the early rehabilitation phase of stroke patients: a pilot study
41
exploring a novel environment improves motivation and promotes recall of words
42
a multiplex sybr green real-time pcr assay for the detection of three colistin resistance genes from cultured bacteria, feces, and environment samples
43
o imerziji, čistoj percepciji i diskurzivnoj gustini u virtuelnoj umetnosti / on immersion, pure perception and discoursive density in virtual art
44
the influence of human body orientation on distance judgments
45
network dynamics with brainx3: a large-scale simulation of the human brain network with real-time interaction
46
gradual extinction reduces reinstatement
47
visual search for wines with a triangle on the label in a virtual store
48
the art gallery test: a preliminary comparison between traditional neuropsychological and ecological vr-based tests
49
immersive data comprehension: visualizing uncertainty in measurable models
50
distance comparisons in virtual reality: effects of path, context, and age
51
análisis y visualización de big data mediante técnicas de realidad virtual = big data visual analytics using virtual reality techniques
52
the use of virtual reality facilitates dialectical behavior therapy® “observing sounds and visuals” mindfulness skills training exercises for a latino patient with severe burns: a case study
53
competition and cooperation with virtual players in an exergame
54
implementasi lingkungan realitas maya dengan menggunakan cave automated virtual environment (cave)
55
how incorporation of scents could enhance immersive virtual experiences
56
inducing an anxiety response using a contaminated virtual environment: validation of a therapeutic tool for obsessive-compulsive disorder
57
immersive low-cost virtual reality treatment for phantom limb pain: evidence from two cases
58
smart aging platform for evaluating cognitive functions in aging: a comparison with the moca in a normal population
59
von lustschlössern und spukhäusern. raumatmosphären in kunst, literatur und film
60
evaluation of spatial perspective taking skills using a digital game with different levels of immersion
61
how to build an embodiment lab: achieving body representation illusions in virtual reality
62
representation of patients’ hand modulates fear reactions of patients with spider phobia in virtual reality
63
a succinct overview of virtual reality technology use in alzheimer’s disease
64
modeling and optimization of a tree based on virtual reality for immersive virtual landscape generation
65
Immersive Virtual Reality for Surgical Training: A Systematic Review.
66
Automatic Detection of Cognitive Impairment with Virtual Reality.
67
Attention guidance augmentation of virtual reality exposure therapy for social anxiety disorder: a pilot randomized controlled trial.
68
Avoidance of social threat: Evidence from eye movements during a public speaking challenge using 360°- video.
69
Virtual Reality exposure therapy for public speaking anxiety in routine care: a single-subject effectiveness trial.
70
Immersive virtual reality as a novel approach to investigate the association between adverse events and adolescent paranoid ideation.
71
ChatGPT-driven interactive virtual reality communication simulation in obstetric nursing: A mixed-methods study.
72
Virtual reality and video games in cardiac rehabilitation programs. A systematic review.
73
Healthcare Design Based on Virtual Reality Technology: Enhance the User’s Engagement in the Rehabilitation Process
74
Context-aware risk management for architectural heritage using historic building information modeling and virtual reality
75
VR Locomotion in the New Era of Virtual Reality: An Empirical Comparison of Prevalent Techniques
76
A Human-Computer Interaction System for Agricultural Tools Museum Based on Virtual Reality Technology
77
Development of sustainable landscape design guidelines for a green business park using virtual reality
78
Facilitating the Implementation of Virtual Reality-Based Therapies in Pediatric Rehabilitation.
79
Desires for beverages and liking of skin care product odors in imaginative and immersive virtual reality beach contexts
80
New tools for cultural heritage tourism: Accessible virtual reality for milan's basilica sant'ambrogio
81
Tracing physical behavior in virtual reality: A narrative review of applications to social psychology
82
Virtual reality check: Statistical power, reported results, and the validity of research on the psychology of virtual reality and immersive environments
83
Comparison between two continuous performance tests for identifying ADHD: Traditional vs. virtual reality.
84
Comparison between two continuous performance tests for identifying ADHD: Traditional vs. virtual reality
85
Early virtual reality adopters in Spain: sociodemographic profile and interest in the use of virtual reality as a learning tool
86
Artificial Intelligence in Medical Education: Best Practices Using Machine Learning to Assess Surgical Expertise in Virtual Reality Simulation.
87
Art and Science in the Age of Digital Reproduction: From Mimetic Representation to Interactive Virtual Reality
88
Addressing the Cultivation of Teachers’ Reflection Skills via Virtual Reality Based Methodology
89
UAV-IoT for Next Generation Virtual Reality.
90
A Virtual Reality Training Application for Adults with Asperger's Syndrome
91
Effects of Full Body Exergaming in Virtual Reality on Cardiovascular and Muscular Parameters: Cross-Sectional Experiment.
92
Automated virtual reality (VR) cognitive therapy for patients with psychosis: study protocol for a single-blind parallel group randomised controlled trial (gameChange).
93
Virtual reality applications for chronic conditions management: A review.
94
Psychological interventions using virtual reality for pain associated with medical procedures: a systematic review and meta-analysis.
95
Callous-unemotional traits and fearlessness: A cardiovascular psychophysiological perspective in two adolescent samples using virtual reality.
96
Virtual reality-based balance training system augmented with operant conditioning paradigm.
97
Exploring Psychophysiological Restoration and Individual Preference in the Different Environments Based on Virtual Reality.
98
Cost-analysis of virtual reality training based on the Virtual Reality for Upper Extremity in Subacute stroke (VIRTUES) trial.
99
Virtual reality for animal navigation with camera-based optical flow tracking.
100
Simplified virtual reality training system for radiation shielding and measurement in nuclear engineering
101
On the role of interaction mode and story structure in virtual reality serious games