modeling and optimization of a tree based on virtual reality for immersive virtual landscape generation

modeling and optimization of a tree based on virtual reality for immersive virtual landscape generation

;Jinmo Kim
journal of hospitality and tourism management 2016 Vol. 8 pp. 93-
81
kim2016symmetrymodeling

Abstract

This study proposes a modeling method that can effectively generate multiple diverse digital trees for creating immersive virtual landscape based on virtual reality and an optimization method for real-time rendering. The proposed method simplifies a process of procedures from growth of tree models to the generation of the three-dimensional branch geometric model. Here, the procedural branch graph (PBG) algorithm is proposed, which simultaneously and effectively generates diverse trees that have a similar branch pattern. Moreover, the optimization method is designed in a polygon-based branch model which controls the resolution of tree models according to the distance from the camera to generate a tree model structure that is appropriate for an immersive system based on virtual reality. Finally, a virtual reality system is established based on the Oculus SDK (Software Development Kit) and Unity3D engine. In this process, the image processing-based pixel to tree (PTT) method is proposed as a technique for easily and efficiently generating a virtual landscape by allocating multiple trees on terrain. An immersive virtual landscape that has a stereoscopic perception and spatial impression is created through the proposed method and whether it can deliver experience of nature in virtual reality to the users was checked through an experiment.

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Ref Key: kim2016symmetrymodeling
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0x95644003c57E6F55A65596E3D9Eac6813e3566dA
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250865
Unique Identifier:
10.3390/sym8090093
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Scimatic Chain (ID: 481)
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