Spatial computing and immersive technologies continue to shift from specialized laboratory setups to applied systems across engineering, medicine, education, and digital design. The Journal of Ongoing Augmented and Virtual Reality serves as an academic outlet dedicated to recording and assessing these technical developments. Hosted within the SciMatic publishing network, the journal provides peer-reviewed dissemination of theoretical models, hardware implementations, and empirical user studies.
Primary Editorial Focus
The journal's scope addresses the continuum of immersive technologies, acknowledging that the boundaries between physical environments, overlaid information, and fully simulated spaces are increasingly fluid. Submissions are organized primarily around three technical pillars:
1. Augmented Reality Exploration
This stream focuses on systems that superimpose digital data, 3D assets, and spatial computing interfaces onto the physical world. Core subjects include:
- Underlying tracking technologies, such as simultaneous localization and mapping (SLAM), computer vision pipelines, and spatial mapping algorithms.
- Wearable hardware designs, optical see-through displays, and spatial projection systems.
- Context-aware interfaces, real-time occlusion handling, and environmental lighting integration.
- System latency reduction, power management, and lightweight edge processing for AR headsets.
2. Virtual Reality Innovations
The virtual reality stream covers hardware architectures, rendering engines, and interactive software designed for total sensory isolation or replacement. Research areas include:
- Immersive headset design, including display resolution, wide field-of-view optics, and pupil-tracking systems.
- Spatial audio, haptic feedback actuators, force-feedback devices, and vestibular interfaces.
- Real-time rendering optimizations, foveated rendering, and physics-driven interactive simulations.
- Virtual locomotion paradigms, motion sickness mitigation, and perceptual fidelity assessments.
3. Mixed Reality Convergence
Mixed reality research investigates the synthesis of real and synthetic elements where physical and digital objects co-exist and interact in real time. The journal welcomes studies covering:
- Cross-reality setups bridging physical testbeds with remote virtual participants.
- Tangible user interfaces and sensor networks embedded in physical spaces.
- Shared collaborative spaces involving asymmetrical hardware configurations, such as desktop users collaborating with AR or VR participants.
Who the Journal Is For
The Journal of Ongoing Augmented and Virtual Reality addresses an interdisciplinary community of researchers, developers, and educators. It is designed to accommodate contributors from several backgrounds:
- Computer Scientists and Graphics Engineers: Authors working on computational geometry, rendering pipelines, gesture recognition, and low-latency network synchronization for multi-user spaces.
- Human-Computer Interaction (HCI) Researchers: Specialists assessing cognitive load, task efficiency, spatial ergonomics, user interface design, and long-term comfort in head-mounted displays.
- Domain Specialists and Practitioners: Engineers and clinicians evaluating practical implementations, such as VR surgical simulations, AR industrial maintenance guides, or spatial educational modules.
- Graduate Students and Postdoctoral Fellows: Researchers seeking a clear, peer-reviewed avenue to publish dissertation chapters, benchmark datasets, or comprehensive literature surveys.
Manuscript Types and Methodological Standards
To provide balanced technical depth, the journal accepts several manuscript formats:
- Original Research Articles: Comprehensive presentations of novel hardware, software frameworks, or empirical experiments with thorough methodological documentation.
- System and Application Studies: Detailed case studies of deployed immersive systems, emphasizing measured performance metrics, usability testing, and practical constraints.
- Literature Surveys and Reviews: Critical analyses evaluating historical trajectories, open challenges, or standardization efforts across AR, VR, and MR.
Regardless of paper type, submissions must supply sufficient technical context to allow replication or verification. For empirical studies, this includes sample demographics, task descriptions, apparatus specifications, and precise statistical analyses. For hardware and software frameworks, authors should describe system architectures, dependencies, and performance benchmarks under realistic workloads.
Submitting via the SciMatic Platform
Manuscript submission and tracking occur directly through the SciMatic platform. Authors can manage their preparation using SciMatic's literature survey and citation tools, organize chapter drafts, and submit directly to the journal's editorial desk.
Once submitted, manuscripts undergo a structured peer review workflow supported by SciMatic's AI review checks for preliminary formatting, structural integrity, and baseline reference verification before proceeding to peer reviewers. Editorial processing and publishing fees, where applicable, can be settled using either internal SCI balance credits or USDT. Prospective authors can access current author guidelines and begin a submission through their SciMatic dashboard.