Research Article

The Rise and Impact of Online Gaming on Academic Performance: A Systematic Analysis of Learning Perceptions and Students’ Phenomenological Experiences

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Educ Res, 2024, 2 (1), 26-34, DOI: https://doi.org/10.5281/zenodo.13897700, ISSN 3062-0201
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Abstract

This in-depth study asks students how they view about how online video game play impacts their schoolwork. Through in-depth talks with fifteen students, the study finds critical themes about how online games can be used to avoid or put off doing work, how they can help people connect, and how hard it is to keep track of time. Small games can be good for your brain and help you meet new people, but playing too much can hurt your grades, make you put things off, and make you feel stressed. Students say they must be balanced and self-disciplined so games do not hinder their schoolwork. The study shows how important it is for students to learn how to organize their time, have teachers and parents help them, and have support networks to deal with the complicated relationship between homework and games. These new thoughts help us understand the two effects of online games and help us think of better ways to teach about them in school.

Authors 3

The team behind this paper

3 authors, 2 institutions.

This paper Department of Education Philippines — Philippines Department of Education… 1 author Mabinay National High School Mabinay National High S… 2 authors Verna B. Cariaga — corresponding author VC Verna B. Cariaga ✉ Walde S. Futalan WF Walde S. Futalan Annaliza A. Macahilo AM Annaliza A. Macahilo

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3,644 reads over 25 months.

#3 most read in this journal this month
October 2024 October 2026

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This article is token #3734 of SciMatic Articles (ERC-1155): 1,000,000 tokens, minted once, never more. The chain also stores a fingerprint (SHA-256) of the article's record, so anyone can check that it has not been altered.

HolderWalletTokens
SciMatic 0xc35709…277732 100,000 (10%)
Verna B. Cariaga 0xE84AD2…90d1d1 300,000 (30%)
Walde S. Futalan 0x5796C2…09B4D8 300,000 (30%)
Annaliza A. Macahilo 0x1742aF…03D86d 300,000 (30%)
Content hash 0x0b7a622cc28af04be6a2fbbf15096102557dd2f08f46b576e5fc0a7f0ee0c10a

Bibliographic Information

Verna B. Cariaga, Walde S. Futalan, Annaliza A. Macahilo, (2024). The Rise and Impact of Online Gaming on Academic Performance: A Systematic Analysis of Learning Perceptions and Students’ Phenomenological Experiences, Journal of Ongoing Educational Research, 2(1): 26-34
Bibtex Citation
@article{verna_b._cariaga2024joer,
author = {Verna B. Cariaga and Walde S. Futalan and Annaliza A. Macahilo},
title = {The Rise and Impact of Online Gaming on Academic Performance: A Systematic Analysis of Learning Perceptions and Students’ Phenomenological Experiences},
journal = {Journal of Ongoing Educational Research},
year = {2024},
volume = {2},
number = {1},
pages = {26-34},
doi = {10.5281/zenodo.13897700},
url = {https://scimatic.org/index.php/show_manuscript/3734}
}
APA Citation
Cariaga, V.B., Futalan, W.S., Macahilo, A.A., (2024). The Rise and Impact of Online Gaming on Academic Performance: A Systematic Analysis of Learning Perceptions and Students’ Phenomenological Experiences. Journal of Ongoing Educational Research, 2(1), 26-34. https://doi.org/10.5281/zenodo.13897700

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