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The Rise and Impact of Online Gaming on Academic Performance: A Systematic Analysis of Learning Perceptions and Students’ Phenomenological Experiences

Verna B. Cariaga, Walde S. Futalan, Annaliza A. Macahilo
Journal of Ongoing Educational Research · 2024-10-07 · DOI 10.5281/zenodo.13897700
Token #3734
✓ Verified on SciChain. The record below hashes to exactly the content hash stored on chain for token #3734.
Token#3734 of SciMatic Articles (ERC-1155), fixed supply 1,000,000
Contract0x0E596B4bb924937aA35D9b342A90347ed6F05eF8
Mint transaction0x214dea59f563be1b460501b14dfb04e01cfa9968b4d5031a5308887b9b3df008 · block 12101676
Minted2026-10-01 23:55 UTC
Hash on chain0x0b7a622cc28af04be6a2fbbf15096102557dd2f08f46b576e5fc0a7f0ee0c10a
SHA-256 of the record0x0b7a622cc28af04be6a2fbbf15096102557dd2f08f46b576e5fc0a7f0ee0c10a
Article today Matches the anchored record.

Allocation at minting

HolderWalletMintedHolds now
SciMatic (10%) 0xc35709AB…277732 100,000 100,000
Verna B. Cariaga 0xE84AD28b…90d1d1 300,000 300,000
Walde S. Futalan 0x5796C219…09B4D8 300,000 300,000
Annaliza A. Macahilo 0x1742aFc5…03D86d 300,000 300,000

The anchored record

Canonical JSON (keys sorted, no spaces, UTF-8). Its SHA-256 is the hash on chain.

{"abstract":"This in-depth study asks students how they view about how online video game play impacts their schoolwork. Through in-depth talks with fifteen students, the study finds critical themes about how online games can be used to avoid or put off doing work, how they can help people connect, and how hard it is to keep track of time. Small games can be good for your brain and help you meet new people, but playing too much can hurt your grades, make you put things off, and make you feel stressed. Students say they must be balanced and self-disciplined so games do not hinder their schoolwork. The study shows how important it is for students to learn how to organize their time, have teachers and parents help them, and have support networks to deal with the complicated relationship between homework and games. These new thoughts help us understand the two effects of online games and help us think of better ways to teach about them in school.","abstract_source":"original","authors":["Verna B. Cariaga","Walde S. Futalan","Annaliza A. Macahilo"],"date":"2024-10-07","doi":"10.5281/zenodo.13897700","id":3734,"issue":1,"journal":{"issn":"3062-0201","name":"Journal of Ongoing Educational Research"},"pdf_sha256":"2e1e2c17a042f1af2b06d9af5e600271bfa33ff2c81c4c17f9de97e20fd9bebb","schema":"scimatic-article/1","title":"The Rise and Impact of Online Gaming on Academic Performance: A Systematic Analysis of Learning Perceptions and Students’ Phenomenological Experiences","volume":2}

Check it yourself

1. The record, from the token's own metadata:

printf '%s' "$(curl -s https://scimatic.org/nft/articles/3734.json | jq -r .canonical_record)" | sha256sum

2. The hash stored on chain (contentHash(3734)):

curl -s https://rpc.scimatic.net -H 'content-type: application/json' \
  -d '{"jsonrpc":"2.0","id":1,"method":"eth_call","params":[{"to":"0x0E596B4bb924937aA35D9b342A90347ed6F05eF8","data":"0xf3e0c2900000000000000000000000000000000000000000000000000000000000000e96"},"latest"]}'

The two must be equal (the second with a 0x in front).