Research Article

Cartoon-Based Module and Students’ Mathematical Creativity

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Psych Educ Multidisc J, 2024, 23 (3), 325-337, DOI: https://doi.org/10.5281/zenodo.13256185, ISSN 2822-4353
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Abstract

Instructional materials play a significant role in developing mathematical skills and creativity. The choice of instructional materials can greatly impact a student’s understanding, engagement, and overall performance in mathematics. This study developed and validated the Cartoon-based Module (CBM) to enhance students' mathematical creativity. The acceptability of the module was assessed in terms of content, language, design and layout. Evaluated by five experts with a mean of 3.81, 3.76, and 3.63, it was interpreted as highly acceptable. The research methodology is aligned with the quantitative design, particularly quasi-experimental research. The study’s respondents are 90 Grade 7 students of Isulan National High School divided into control and experimental groups. A researcher-made test questionnaire is used to assess mathematical creativity among students. The findings based on the t-test result in the experimental group with a mean gain score of 37.17 and a standard deviation of 14.19, and the control group resulted in a mean gain score of 25.85 with a standard deviation of 15.30. The t-test computed value equals 3.64, which is greater than ttab (0.05) = 2.002 indicating that the CBM in mathematics education significantly improved students' learning outcomes. The module demonstrated its effectiveness in enhancing mathematical knowledge and skills, increasing students' mathematical creativity.

Keywords Education Mathematics Education Traditional Teaching cartoon-based module mathematical creativity
Authors 2

The team behind this paper

2 authors, 2 institutions.

This paper Department of Education — Philippines Department of Education 1 author Sultan Kudarat State University — Philippines Sultan Kudarat State Un… 1 author Divine Fe Balite — corresponding author DB Divine Fe Balite ✉ Allan Jay Cajandig AC Allan Jay Cajandig

Readership

445 reads over 27 months.

August 2024 October 2026

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This article is token #3361 of SciMatic Articles (ERC-1155): 1,000,000 tokens, minted once, never more. The chain also stores a fingerprint (SHA-256) of the article's record, so anyone can check that it has not been altered.

HolderWalletTokens
SciMatic 0xc35709…277732 100,000 (10%)
Divine Fe Balite 0x31Bb2C…496120 450,000 (45%)
Allan Jay Cajandig 0xAf1cab…612d86 450,000 (45%)
Content hash 0x57011bc41da187738747e13887b39e8b9a12bb3fd0ee5fdbb12c3d33bf10b068

Bibliographic Information

Divine Fe Balite, Allan Jay Cajandig, (2024). Cartoon-Based Module and Students’ Mathematical Creativity, Psychology and Education: A Multidisciplinary Journal, 23(3): 325-337
Bibtex Citation
@article{divine_fe_balite2024pemj,
author = {Divine Fe Balite and Allan Jay Cajandig},
title = {Cartoon-Based Module and Students’ Mathematical Creativity},
journal = {Psychology and Education: A Multidisciplinary Journal},
year = {2024},
volume = {23},
number = {3},
pages = {325-337},
doi = {10.5281/zenodo.13256185},
url = {https://scimatic.org/index.php/show_manuscript/3361}
}
APA Citation
Balite, D.F., Cajandig, A.J., (2024). Cartoon-Based Module and Students’ Mathematical Creativity. Psychology and Education: A Multidisciplinary Journal, 23(3), 325-337. https://doi.org/10.5281/zenodo.13256185

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