Research Article

Effectiveness of Game-Based Approach in Teaching Problem Solving among Grade 3 Pupils

381 reads
Psych Educ Multidisc J, 2024, 21 (9), 968-976, DOI: https://doi.org/10.5281/zenodo.12704617, ISSN 2822-4353
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Abstract

The experimental research design was used in this study. The findings of this study revealed that using a game-based teaching approach is better than using a traditional teaching approach in improving the performance of the respondents, as demonstrated by higher post-test scores. The game-based approach led to a significant increase in the performance of the respondents. On the other hand, employing a traditional teaching approach demonstrated no significant difference between the post-test scores and the pre-test scores of the respondents. Further, the study also conducted an independent-sample T-test to compare the mean scores of two groups of respondents: one group taught using a game-based approach and the other using a traditional approach. Using an independent-sample T-test, the study further revealed that the mean score of the respondents taught using a game-based approach is significantly higher than the mean score of the respondents taught using a traditional approach. These findings indicate that using a game-based teaching approach is better than a traditional teaching approach to enhance the learning outcomes of the students. Future researchers should conduct longitudinal studies and comparative assessment to assess the effectiveness of game-based approach as a learning intervention across different subject areas and grade levels.

Keywords Problem learning difficulties problem solving Game-based approach
Authors 2

The team behind this paper

2 authors, 1 institution.

This paper Urdaneta City University — Philippines Urdaneta City University 1 author Marichu Camiguing — corresponding author MC Marichu Camiguing ✉ Dr. Jeger P. Paragas JP Dr. Jeger P. Paragas

1 of them has not recorded an affiliation.

Readership

382 reads over 28 months.

July 2024 October 2026

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This article is token #3233 of SciMatic Articles (ERC-1155): 1,000,000 tokens, minted once, never more. The chain also stores a fingerprint (SHA-256) of the article's record, so anyone can check that it has not been altered.

HolderWalletTokens
SciMatic 0xc35709…277732 100,000 (10%)
Marichu Camiguing 0xF80fdb…0eC57e 450,000 (45%)
Dr. Jeger P. Paragas 0xAec23e…dfF360 450,000 (45%)
Content hash 0xe4d0b859d0b3b5278db6ad338fcf27b88f8098e683cb846b0ec185749fe11b55

Bibliographic Information

Marichu Camiguing, Dr. Jeger P. Paragas, (2024). Effectiveness of Game-Based Approach in Teaching Problem Solving among Grade 3 Pupils, Psychology and Education: A Multidisciplinary Journal, 21(9): 968-976
Bibtex Citation
@article{marichu_camiguing2024pemj,
author = {Marichu Camiguing and Dr. Jeger P. Paragas},
title = {Effectiveness of Game-Based Approach in Teaching Problem Solving among Grade 3 Pupils},
journal = {Psychology and Education: A Multidisciplinary Journal},
year = {2024},
volume = {21},
number = {9},
pages = {968-976},
doi = {10.5281/zenodo.12704617},
url = {https://scimatic.org/index.php/show_manuscript/3233}
}
APA Citation
Camiguing, M., Paragas, D.J.P., (2024). Effectiveness of Game-Based Approach in Teaching Problem Solving among Grade 3 Pupils. Psychology and Education: A Multidisciplinary Journal, 21(9), 968-976. https://doi.org/10.5281/zenodo.12704617

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