Research Article

Effect of Online Games on English Vocabulary Retention among First-Year College Education Students at Granby Colleges of Science and Technology

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SCI J Appl Ling Lang Teach, 2026, 1 (1), 2-11, ISSN
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Abstract

This study aimed to determine the impact of playing online games on the vocabulary retention of the first year college education students in Granby Colleges of Science and Technology. It also aimed to investigate whether the playing habits in online games is a variable in the ability of the first year college education students in remembering, recalling and using English vocabulary words. Online games have become widely used among students thus, the purpose of this research is to discover its impact on language learning.

The design utilized in this study was quantitative descriptive-correlative research design. 133 first year college education students served as the respondents who answered a questionnaire. The data were analyzed with the use of frequency, percentage, weighted mean, Pearson correlation, t-test, and ANOVA.

Based on the result of the data, most of the student’s vocabulary retention were moderate to high. A lot of the respondents play online games less than one hour and the most widely played online game is Mobile Legends. While results showed a positive relationship of online gaming on vocabulary retention, the data was not statistically significant, however, it shows a significant difference when the respondents were classified based on their gender, program enrolled and frequency of playing online games.

The conclusion was that, although the findings shows that online games may somehow enhance the English vocabulary retention specifically on the remembering and recalling of the words but they do not directly improve vocabulary learning but online games are still to be used as secondary methods to improve language learning as long as they are played moderately.

Keywords: Online Games, Vocabulary Retention, Playing Habits, Frequency, Percentage, Weighted mean.

Keywords college students online gaming language learning educational impact vocabulary retention
Authors 7

The team behind this paper

7 authors, 1 institution.

This paper GRANBY COLLEGES OF SCIENCE AND TECHNOLOGY GRANBY COLLEGES OF SCIE… 5 authors Alvarez ,Steven Ryan — corresponding author AR Alvarez ,Steven Ryan ✉ Noel Manarpiis NM Noel Manarpiis Stiffany J. Bayabos SB Stiffany J. Bayabos Niña A. Labagnoy NL Niña A. Labagnoy Faith P. Nad FN Faith P. Nad Lexi M. Cuano LC Lexi M. Cuano Marvin Gulmatico MG Marvin Gulmatico

2 of them have not recorded an affiliation.

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This article is token #8291 of SciMatic Articles (ERC-1155): 1,000,000 tokens, minted once, never more. The chain also stores a fingerprint (SHA-256) of the article's record, so anyone can check that it has not been altered.

HolderWalletTokens
SciMatic 0xc35709…277732 100,000 (10%)
Alvarez ,Steven Ryan 0xc8d6fB…a752bd 128,574 (12.86%)
Noel Manarpiis 0x6eda40…f66a67 128,571 (12.86%)
Stiffany J. Bayabos 0x997f3E…8ab164 128,571 (12.86%)
Lexi M. Cuano 0x891aE7…0f7518 128,571 (12.86%)
Marvin Gulmatico 0xD2EE15…254F55 128,571 (12.86%)
Niña A. Labagnoy 0x53d42B…738a1E 128,571 (12.86%)
Faith P. Nad 0x2e76A5…7B66bB 128,571 (12.86%)
Content hash 0x790f9726b40e7fe5b4d45198d3342cba1d21c706bac551e8aa844746bcb8751d

Bibliographic Information

Alvarez ,Steven Ryan, Noel Manarpiis, Stiffany J. Bayabos, Lexi M. Cuano, Marvin Gulmatico, Niña A. Labagnoy, Faith P. Nad, (2026). Effect of Online Games on English Vocabulary Retention among First-Year College Education Students at Granby Colleges of Science and Technology, SCI Journal of Applied Linguistics and Language Teaching, 1(1): 2-11
Bibtex Citation
@article{alvarez_,steven_ryan2026sjall,
author = {Alvarez ,Steven Ryan and Noel Manarpiis and Stiffany J. Bayabos and Lexi M. Cuano and Marvin Gulmatico and Niña A. Labagnoy and Faith P. Nad},
title = {Effect of Online Games on English Vocabulary Retention among First-Year College Education Students at Granby Colleges of Science and Technology},
journal = {SCI Journal of Applied Linguistics and Language Teaching},
year = {2026},
volume = {1},
number = {1},
pages = {2-11},
doi = {},
url = {https://scimatic.org/index.php/show_manuscript/8291}
}
APA Citation
Ryan, A.,., Manarpiis, N., Bayabos, S.J., Cuano, L.M., Gulmatico, M., Labagnoy, N.A., Nad, F.P., (2026). Effect of Online Games on English Vocabulary Retention among First-Year College Education Students at Granby Colleges of Science and Technology. SCI Journal of Applied Linguistics and Language Teaching, 1(1), 2-11. https://doi.org/

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