Research Article

Project LePWaR (Let’s Play with Word and Read): Its Contribution to Reading Performance among Key Stage 2 Learners of Labu-Ay Elementary School

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Psych Educ Multidisc J, 2024, 21 (1), 33-41, DOI: https://doi.org/10.5281/zenodo.12168770, ISSN 2822-4353
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Abstract

This study examined the efficacy of project LePWaR, a game-based reading instructional tool, in enhancing the reading performance of key stage 2 learners at Labu-ay Elementary School during the first quarter of the 2023-2024 academic year. Employing a quasi-experimental research design, the study focuses on the influence of project LePWaR on the reading fluency and vocabulary levels of a selected group of 30 learners. Furthermore, the research explores the association between the game-based reading instructional tool and the fluency and vocabulary levels of key stage 2 learners. The investigation employs pre- and post-assessment measures, incorporating the Phil-IRI assessment tool for English oral reading. Additionally, qualitative data are gathered through adapted and modified survey questionnaires and open-ended interviews to evaluate the project's impact comprehensively. Based on the findings, the intervention produced significant improvements in vocabulary (M = 56.79) and fluency (M = 27.56) post-test scores, along with a noticeable rise in standard deviation. These results suggest that learners have improved a wider range of skills, highlighting the effectiveness of the intervention in promoting fluency and vocabulary acquisition. The implications of the study's findings for practice, educational policies, and future research are significant. For practice, educators can consider integrating game-based instructional tools like project LePWaR into their teaching methods, particularly for enhancing reading fluency and vocabulary among key stage 2 learners. This approach can provide engaging and effective learning experiences, catering to diverse learning styles and preferences. Moreover, educational policies could be informed by these results, potentially advocating for the integration of similar game-based interventions into curriculum frameworks or funding initiatives to support innovative teaching practices. Future research could build upon this study by delving deeper into the specific mechanisms through which game-based learning impacts reading proficiency. Investigating factors such as learner engagement, motivation, and cognitive processes during gameplay could offer valuable insights for optimizing instructional design. Additionally, exploring the long-term effects of such interventions and their sustainability over extended periods would contribute to a more comprehensive understanding of their efficacy and practical implications. Integrating these implications into the abstract would enrich its relevance and inform readers about the broader significance of the study's findings.

Keywords reading fluency key stage 2 learners project LePWaR Phil-IRI assessment tool game-based reading instructional tool

The team behind this paper

6 authors, 2 institutions.

This paper Mindanao State University Mindanao State Universi… 5 authors Maigo School Of Arts And Trades — Philippines Maigo School Of Arts An… 1 author Jamela Ariraya — corresponding author JA Jamela Ariraya ✉ Jhenil Biatrisse Dela JD Jhenil Biatrisse Dela Ruby Christine Hope Igo-ogan RI Ruby Christine Hope Igo-o… Norhanifah Locsadatu NL Norhanifah Locsadatu Ursiel Salindo US Ursiel Salindo Karen Gay Dy KD Karen Gay Dy

Readership

546 reads over 29 months.

June 2024 October 2026

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This article is token #3090 of SciMatic Articles (ERC-1155): 1,000,000 tokens, minted once, never more. The chain also stores a fingerprint (SHA-256) of the article's record, so anyone can check that it has not been altered.

HolderWalletTokens
SciMatic 0xc35709…277732 100,000 (10%)
Jamela Ariraya 0xea3Aa0…7a0ee3 150,000 (15%)
Jhenil Biatrisse Dela 0x39A78f…65Ce8e 150,000 (15%)
Ruby Christine Hope Igo-ogan 0xebFa47…99157C 150,000 (15%)
Norhanifah Locsadatu 0x760279…956B6b 150,000 (15%)
Ursiel Salindo 0x806163…02E8b1 150,000 (15%)
Karen Gay Dy 0x628F80…49C060 150,000 (15%)
Content hash 0x35a1ef963ed8ba7473d12a4a577a0be76ba5e668f0ffdbdcabc23b951b8d7573

Bibliographic Information

Jamela Ariraya, Jhenil Biatrisse Dela, Ruby Christine Hope Igo-ogan, Norhanifah Locsadatu, Ursiel Salindo, Karen Gay Dy, (2024). Project LePWaR (Let’s Play with Word and Read): Its Contribution to Reading Performance among Key Stage 2 Learners of Labu-Ay Elementary School, Psychology and Education: A Multidisciplinary Journal, 21(1): 33-41
Bibtex Citation
@article{jamela_ariraya2024pemj,
author = {Jamela Ariraya and Jhenil Biatrisse Dela and Ruby Christine Hope Igo-ogan and Norhanifah Locsadatu and Ursiel Salindo and Karen Gay Dy},
title = {Project LePWaR (Let’s Play with Word and Read): Its Contribution to Reading Performance among Key Stage 2 Learners of Labu-Ay Elementary School},
journal = {Psychology and Education: A Multidisciplinary Journal},
year = {2024},
volume = {21},
number = {1},
pages = {33-41},
doi = {10.5281/zenodo.12168770},
url = {https://scimatic.org/index.php/show_manuscript/3090}
}
APA Citation
Ariraya, J., Dela, J.B., Igo-ogan, R.C.H., Locsadatu, N., Salindo, U., Dy, K.G., (2024). Project LePWaR (Let’s Play with Word and Read): Its Contribution to Reading Performance among Key Stage 2 Learners of Labu-Ay Elementary School. Psychology and Education: A Multidisciplinary Journal, 21(1), 33-41. https://doi.org/10.5281/zenodo.12168770

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