Research Article

Games as Motivating Factor and Students’ Performance in Bread and Pastry Production

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Psych Educ Multidisc J, 2024, 19 (9), 380-380, DOI: https://doi.org/10.5281/zenodo.11190422, ISSN 2822-4353
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Abstract

In recent years, games have gained popularity as a strategy for engaging students and promoting learning. Incorporating game elements into educational activities aims to enhance motivation, increase participation, and improve learning outcomes. This study aimed to investigate the effect of games on grade 12 Home Economics students' motivation and performance in Bread and Pastry Production. The study consisted of 37 students, of which 10 were boys and 27 were girls, enrolled in the Bread and Pastry NC II program at Malvar Senior High School in Malvar, Batangas. A self-constructed questionnaire based on the ARCS model and a pretest and posttest exam were used to gather data. The questionnaire covered two parts: Part I gathered data on the respondents' profile variables, and Part II covered games on students' motivation. The pretest and posttest exam consisted of 35 items, and a table of specifications was used to guide the test's content. To determine the significant difference between the pretest and posttest scores of students in Bread and Pastry Production, the T-test was used, and Pearson r was used to determine the significant relationship between the students' perception of games as motivating factors and their performance. In terms of attention, relevance, confidence, and enjoyment, students are highly motivated to use games. Games improved students' bread and pastry production knowledge and skills in numerous areas, including understanding, organizing, applying, generalizing, integrating, and assessing. The correlation analysis showed a modest relationship between students' impression of games as motivating and their performance. Games appear to boost vocational education students' motivation and performance.

Keywords learning outcomes game student’s performance Bread and Pastry Production motivating factor
Authors 2

The team behind this paper

2 authors, 2 institutions.

This paper Malvar Senior High School Department of Education — Philippines Malvar Senior High Scho… 1 author Laguna State Polytechnic University San Pablo City Campus — Philippines Laguna State Polytechni… 1 author Cecilia Malaguit — corresponding author CM Cecilia Malaguit ✉ Edna Briones EB Edna Briones

Readership

1,756 reads over 30 months.

May 2024 October 2026

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This article is token #2917 of SciMatic Articles (ERC-1155): 1,000,000 tokens, minted once, never more. The chain also stores a fingerprint (SHA-256) of the article's record, so anyone can check that it has not been altered.

HolderWalletTokens
SciMatic 0xc35709…277732 100,000 (10%)
Cecilia Malaguit 0x2EA6f2…0a2B2a 450,000 (45%)
Edna Briones 0x3614a5…0c4E01 450,000 (45%)
Content hash 0x418da4636aa60dd2b287feb14c297f628b47f2f1b93530ba09b6160a4367e31e

Bibliographic Information

Cecilia Malaguit, Edna Briones, (2024). Games as Motivating Factor and Students’ Performance in Bread and Pastry Production, Psychology and Education: A Multidisciplinary Journal, 19(9): 380-380
Bibtex Citation
@article{cecilia_malaguit2024pemj,
author = {Cecilia Malaguit and Edna Briones},
title = {Games as Motivating Factor and Students’ Performance in Bread and Pastry Production},
journal = {Psychology and Education: A Multidisciplinary Journal},
year = {2024},
volume = {19},
number = {9},
pages = {380-380},
doi = {10.5281/zenodo.11190422},
url = {https://scimatic.org/index.php/show_manuscript/2917}
}
APA Citation
Malaguit, C., Briones, E., (2024). Games as Motivating Factor and Students’ Performance in Bread and Pastry Production. Psychology and Education: A Multidisciplinary Journal, 19(9), 380-380. https://doi.org/10.5281/zenodo.11190422

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