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Games as Motivating Factor and Students’ Performance in Bread and Pastry Production

Cecilia Malaguit, Edna Briones
Psychology and Education: A Multidisciplinary Journal · 2024-05-14 · DOI 10.5281/zenodo.11190422
Token #2917
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Token#2917 of SciMatic Articles (ERC-1155), fixed supply 1,000,000
Contract0x0E596B4bb924937aA35D9b342A90347ed6F05eF8
Mint transaction0xbb5338d1dd7bbd4da2b0389df1cae8423a032173dda277489d2a9a0dee01b1ca · block 12099638
Minted2026-10-01 21:05 UTC
Hash on chain0x418da4636aa60dd2b287feb14c297f628b47f2f1b93530ba09b6160a4367e31e
SHA-256 of the record0x418da4636aa60dd2b287feb14c297f628b47f2f1b93530ba09b6160a4367e31e
Article today Matches the anchored record.

Allocation at minting

HolderWalletMintedHolds now
SciMatic (10%) 0xc35709AB…277732 100,000 100,000
Cecilia Malaguit 0x2EA6f288…0a2B2a 450,000 450,000
Edna Briones 0x3614a543…0c4E01 450,000 450,000

The anchored record

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{"abstract":"In recent years, games have gained popularity as a strategy for engaging students and promoting learning. Incorporating game elements into educational activities aims to enhance motivation, increase participation, and improve learning outcomes. This study aimed to investigate the effect of games on grade 12 Home Economics students' motivation and performance in Bread and Pastry Production. The study consisted of 37 students, of which 10 were boys and 27 were girls, enrolled in the Bread and Pastry NC II program at Malvar Senior High School in Malvar, Batangas. A self-constructed questionnaire based on the ARCS model and a pretest and posttest exam were used to gather data. The questionnaire covered two parts: Part I gathered data on the respondents' profile variables, and Part II covered games on students' motivation. The pretest and posttest exam consisted of 35 items, and a table of specifications was used to guide the test's content. To determine the significant difference between the pretest and posttest scores of students in Bread and Pastry Production, the T-test was used, and Pearson r was used to determine the significant relationship between the students' perception of games as motivating factors and their performance. In terms of attention, relevance, confidence, and enjoyment, students are highly motivated to use games. Games improved students' bread and pastry production knowledge and skills in numerous areas, including understanding, organizing, applying, generalizing, integrating, and assessing. The correlation analysis showed a modest relationship between students' impression of games as motivating and their performance. Games appear to boost vocational education students' motivation and performance.","abstract_source":"original","authors":["Cecilia Malaguit","Edna Briones"],"date":"2024-05-14","doi":"10.5281/zenodo.11190422","id":2917,"issue":9,"journal":{"issn":"2822-4353","name":"Psychology and Education: A Multidisciplinary Journal"},"pdf_sha256":"b093d63c98415bd98e7971437bba786040bc9d241a15f74dba6a709e379c2407","schema":"scimatic-article/1","title":"Games as Motivating Factor and Students’ Performance in Bread and Pastry Production","volume":19}

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  -d '{"jsonrpc":"2.0","id":1,"method":"eth_call","params":[{"to":"0x0E596B4bb924937aA35D9b342A90347ed6F05eF8","data":"0xf3e0c2900000000000000000000000000000000000000000000000000000000000000b65"},"latest"]}'

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