Gamification of a Mobile Applications Lecture in a Pharmacy Course.

Gamification of a Mobile Applications Lecture in a Pharmacy Course.

Jones, Emily P;Wisniewski, Christopher S;
medical reference services quarterly Vol. 38 pp. 339-346
297
jonesgamificationmedical

Abstract

This report describes a librarian's development of an interactive and competitive trivia game using Poll Everywhere, an audience response system software. The trivia game was implemented during a live lecture session on drug information mobile applications taught to first-year pharmacy students. To add a fun and engaging reference for students, the librarian decided to model the game after HQ, a free trivia gaming app. Development of the session, student response, changes to future iterations, and lessons learned by the librarian are described.

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ID: 98745
Ref Key: jonesgamificationmedical
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Article ID:
98745
Unique Identifier:
10.1080/02763869.2019.1657728
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Scimatic Chain (ID: 481)
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