the psycho-pedagogic value of video games and e-sports

the psycho-pedagogic value of video games and e-sports

;Daniele Masala;Teresa Iona
senses and sciences 2018 Vol. 5 pp. 676-683
194
masala2018sensesthe

Abstract

The human race inherited its neurobiological endowment not as an exclusively human thing but rather from all the species from which we evolved. Let us take play as an example. The concept of play has always characterized the human sphere, accompanying the child in all his stages of development and promoting psycho-evolutionary growth. To play has been recognized as the primary source of memory stimulation, attention and concentration, favoring the development of the schemes of perception and the powers of comparison and communication in the individual. Recent research in 2013 highlighted the notion that video games give adolescents and young adults the opportunity to increase and perfect social, cognitive and emotional skills, contrarily to the risks and negative effects one hears so much about. They do this through the use of the video game as a true social “gym”, used in the same way as any other peer interaction, thus promoting mental health and well-being.

Citation

ID: 150368
Ref Key: masala2018sensesthe
Use this key to autocite in SciMatic or Thesis Manager

References

Blockchain Verification

Account:
NFT Contract Address:
0x95644003c57E6F55A65596E3D9Eac6813e3566dA
Article ID:
150368
Unique Identifier:
10.14616/sands-2018-5-676683
Network:
Scimatic Chain (ID: 481)
Loading...
Blockchain Readiness Checklist
Authors
Abstract
Journal Name
Year
Title
5/5
Creates 1,000,000 NFT tokens for this article
Token Features:
  • ERC-1155 Standard NFT
  • 1 Million Supply per Article
  • Transferable via MetaMask
  • Permanent Blockchain Record
Blockchain QR Code
Scan with Saymatik Web3.0 Wallet

Saymatik Web3.0 Wallet