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Exploring Teachers’ Experiences on ICT-Integrated Gamification in Science Classes

Princess Jade Malifero, Jose Marie Ocdenaria
Psychology and Education: A Multidisciplinary Journal · 2026-01-11 · DOI 10.70838/pemj.510501
Token #7025
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Token#7025 of SciMatic Articles (ERC-1155), fixed supply 1,000,000
Contract0x0E596B4bb924937aA35D9b342A90347ed6F05eF8
Mint transaction0xb69ea526726978049058b2af7f5c93c3766f1401e81954e36255f263c69391da · block 12109358
Minted2026-10-02 10:35 UTC
Hash on chain0xbd8a50e2424507b52f8e48366bff6eefb2e97c46823de6b75c75a418fc0db948
SHA-256 of the record0xbd8a50e2424507b52f8e48366bff6eefb2e97c46823de6b75c75a418fc0db948
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Allocation at minting

HolderWalletMintedHolds now
SciMatic (10%) 0xc35709AB…277732 100,000 100,000
Princess Jade Malifero 0xBF35E7E9…099e68 450,000 450,000
Jose Marie Ocdenaria 0xE5fb7BaB…34C65B 450,000 450,000

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{"abstract":"This phenomenological inquiry focused on the lived experiences of junior high school teachers in the implementation of ICT-integrated gamification in science classes. The study was conducted in public schools in the municipality of Kapalong, Division of Davao del Norte, involving 12 junior high school science teachers: 7 for focus group discussions and 5 for in-depth interviews. The data were analyzed through thematic analysis. Results revealed that implementing ICT-integrated gamification can increase students’ engagement; achieve better learning outcomes; gain confidence in teaching ICT; face technical issues; struggle with ICT skills and preparation; manage student inequality and distractions; and express a need for support. To cope with the challenges encountered in implementing ICT-integrated gamification in science classes, teachers sought help, adapted strategies, improved their ICT skills, managed resources, and remained resilient. Moreover, teachers' insights include the following: ICT gamification increases student engagement; gamification tools improve retention and understanding; implementation requires preparation and planning; ICT gamification encourages teaching innovation; limited access and infrastructure hinder use; and activities align better with lesson goals. The results of this study can raise awareness among all stakeholders in the academe, who, in turn, can help design appropriate interventions and policies associated with ICT-integrated gamification.","abstract_source":"original","authors":["Princess Jade Malifero","Jose Marie Ocdenaria"],"date":"2026-01-11","doi":"10.70838/pemj.510501","id":7025,"issue":5,"journal":{"issn":"2822-4353","name":"Psychology and Education: A Multidisciplinary Journal"},"pdf_sha256":"3cc58b89f6a0bdf46fbfc5cb62ef38f3a5d0c99b885076b0bb5e45a5da13a773","schema":"scimatic-article/1","title":"Exploring Teachers’ Experiences on ICT-Integrated Gamification in Science Classes","volume":51}

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