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Effectiveness of Educational Games in Teaching Reading Comprehension and Level of Engagement Among Learners

Jeza Andilan, Margarita Bebanco
Psychology and Education: A Multidisciplinary Journal · 2025-07-19 · DOI 10.70838/pemj.420808
Token #5834
✓ Verified on SciChain. The record below hashes to exactly the content hash stored on chain for token #5834.
Token#5834 of SciMatic Articles (ERC-1155), fixed supply 1,000,000
Contract0x0E596B4bb924937aA35D9b342A90347ed6F05eF8
Mint transaction0xc8392a16fae521d900e507ef868070097ec2d877d51e0d1bc2ab0dd56cec9e03 · block 12106719
Minted2026-10-02 06:55 UTC
Hash on chain0x88d00c4b5704d0ac98816817be046b55fec0b83ed9ef9835f550bbf36999833c
SHA-256 of the record0x88d00c4b5704d0ac98816817be046b55fec0b83ed9ef9835f550bbf36999833c
Article today Matches the anchored record.

Allocation at minting

HolderWalletMintedHolds now
SciMatic (10%) 0xc35709AB…277732 100,000 100,000
Jeza Andilan 0x253f5059…f92a05 450,000 450,000
Margarita Bebanco 0x87FC3cb5…eB573C 450,000 450,000

The anchored record

Canonical JSON (keys sorted, no spaces, UTF-8). Its SHA-256 is the hash on chain.

{"abstract":"This study explored the effectiveness of educational games in teaching reading comprehension and their influence on the engagement levels of Grade 6 learners in public elementary schools within District III, Division of Valencia City, for the school year 2024–2025. Utilizing a descriptive-correlational research design, the study involved 445 Grade 6 learners as respondents. A validated survey questionnaire was used to measure the effectiveness of educational games based on four indicators: general perception, impact on reading comprehension, game design and features, and motivation. Additionally, the level of learner engagement was evaluated. Results revealed that educational games were perceived as \"very highly educational\" across all indicators. Learners strongly agreed that games enhanced their reading comprehension, made learning more enjoyable, improved critical thinking, and increased their motivation to read. The data also indicated a very high level of engagement among learners who participated in game-based activities. A significant positive relationship was found between the effectiveness of educational games and student engagement, particularly in terms of motivation and game design. These findings affirm the role of educational games as a powerful instructional tool that supports both cognitive and affective domains of learning. The study concludes that the integration of educational games in reading instruction not only enhances comprehension but also fosters a more dynamic and participative learning environment. Teachers, curriculum developers, and stakeholders are encouraged to adopt gamified strategies to enrich reading instruction and sustain learner interest.","abstract_source":"original","authors":["Jeza Andilan","Margarita Bebanco"],"date":"2025-07-19","doi":"10.70838/pemj.420808","id":5834,"issue":8,"journal":{"issn":"2822-4353","name":"Psychology and Education: A Multidisciplinary Journal"},"pdf_sha256":"44054afd8e1e736d73529cfe7ea41f44d819578e5f0baaf139cd4e283aa8ffd4","schema":"scimatic-article/1","title":"Effectiveness of Educational Games in Teaching Reading Comprehension and Level of Engagement Among Learners","volume":42}

Check it yourself

1. The record, from the token's own metadata:

printf '%s' "$(curl -s https://scimatic.org/nft/articles/5834.json | jq -r .canonical_record)" | sha256sum

2. The hash stored on chain (contentHash(5834)):

curl -s https://rpc.scimatic.net -H 'content-type: application/json' \
  -d '{"jsonrpc":"2.0","id":1,"method":"eth_call","params":[{"to":"0x0E596B4bb924937aA35D9b342A90347ed6F05eF8","data":"0xf3e0c29000000000000000000000000000000000000000000000000000000000000016ca"},"latest"]}'

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